Thanks for the advice folks, it's really welcomed.
Quote Originally Posted by CMKCot View Post
5x of the same class is not only easier with quests and class hall things (Worldquests, class quests, scenarios, are different, for ex.), but also extremely efficient.
I really appreciate this well thought out response because it fills in a lot of knowledge gaps I have in the why and how stacking 5x is effective, but it definitely parallels the sentiment I've gotten this weekend while looking into multiboxing in WoW. The idea of loot dropping and being tradable if you have an upgrade is something I had no idea about (and being personal in the first place), but really motivates stacking 5x of a class.

If you can forgive me for pushing back a little just to fill more gaps in my knowledge:
1. The idea of stacking DPS and simply burning the boss before it kills everyone is foreign to me. It's been a decade since I played WoW, but has individual survivability really gotten so strong that you can just sort of ball up, avoid their telegraphed attacks and survive a boss without a dedicated tank + healer pumping heals into them? Or do typical box groups try to simply outgear content and a group of real players at a given ilvl will attempt much harder dungeons than a box crew?

I've been watching a lot of vids on multiboxing, would you say that this is pretty typical with a relatively complete group with a skilled player doing hard content, where clearly the hunters are able to burn the boss, keep mobs focused on their pets (and they survive) and avoid the boss's telegraphed damage?
https://www.youtube.com/watch?v=9_B3G8tUO10

2. What do you (and anyone else) think of @Chibilukina's success with a 2dru/3 hunter group?
Quote Originally Posted by Chibilukina View Post
My group composition is a bear tank, 3 BM hunters and a resto druid with the main focus on my group being for Mythic+. Each character has a very simplistic rotation and because of this it allows them to perform rather optimally with being able to clear Mythic 15 back before they redid the difficulty of Mythic+. I still believe they can do that even now (I just need to sink more time into it to make that achievable).

Each of the toons currently are 900+ ilvl and 45+ on traits and have the necessary requirements to complete go further than the highest Mythic+ I have done so far after patch 7.2 (being Mythic 13). The wall right now is just a time sink; I haven't been able to invest so much time into Mythic+ as of late (work lately being a punkface).
Has Chibilukina simply worked harder than he would've needed to had he stacked 5x of one class to achieve what he has? Or does he have a really critical set of synergies within his makeup that make it superior in some way? Or was he simply playing classes that were relatively OP?



I think at this point I'd like to play, because it looks really fun and interesting, but really can't come back to WoW without returning to my priest, but don't want to play some gimpy group that gets gear slowly just because I'm attached to my priest.