Quote Originally Posted by Wubsie View Post
Okey, so I found the thread I mentioned before: https://www.dual-boxing.com/threads/...ons-in-thread)

And the important bit from said thread:

Quote Originally Posted by Vociferate View Post
I've had to do some tedious work, but I have found what was causing an issue.

One of the lines of code in ElvUI was conflicting with ISBoxer. Don't ask me how, I have no idea. But the maker of Skullflower UI was able to have a look. It was something to do with the unitframes. :O
Don't know if Vociferate still reads the forums, but I guess if he does he might remember more about this.
What I don't understand about that, is that the "fix" for Skullflower's UI was "found" on the 4th of February, but according to the changelog of the add-on, it still hasn't been updated since the 30th of January. If there was a fix to be made, shouldn't it have gone out already?

I can't imagine that it was an issue with ElvUI, as a whole, seeing as there are plenty of multiboxers who are using both ISBoxer and ElvUI, who do not report this issue.

I just feel like we are missing some information from those who are using both ISBoxer and ElvUI together. /shrug