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So in case anyone else gets the "bright idea" of trying to twink out a level 60 to see if it's capable of being a worthy boost character I'll share my experience with trying to create a level 60 warrior.
The purpose was to create a boosting character that:
- Is within the appropriate level range so the rest of the team still gets full mob kill experience
- Is within the appropriate level range to be able to use the LFD queue to:
- Cut down on travel time
- Remove instance cap limit or the need for workarounds
- Get the bonuses from utilizing the LFD system
- Is able to find a nice marriage between speed run boosting for bonus objectives and full dungeon questing/experience from running through with a normal team
The character I decided to go with was a Fury warrior for the following reasons:
- Extra stats from second 2 hander
- Great mobility + movement speed talents even at such a low level
- Spammable AoE
- High damage output via cooldowns and cooldowns are on short timers
- Self heals via Bloodthirst and good kiting ability with Heroic Leap + Piercing Howl
- Has a Tank spec for queueing purposes (would still need a healer in the group to be able to queue)
- I already had a level 54 warrior and didn't want to do the DK starting area (Ok so this was the biggest reason)
Gearing strategy was to use Heirlooms in all slots where sockets were not available and get socketed items at the highest ilvl possible for that level and fill with +10 str gems (which scale down to +8 at level 60). I was able to farm up all the socketed plate from Ramparts/Blood Furnace/Slave Pens relatively quickly (1 reset for each got me all the gear I needed which may have been lucky) and enchanted what I was able to as follows:
- 2x Crusader (each weapon)
- Greater Tiger Fang (shoulders)
- Greater Stats (chest)
- Haste on Rings
- Mark of the Hidden Satyr (neck)
- Minor Speed (boots)
- Haste + Speed (WoD cloak enchant)
There is reportedly a hidden ilvl boost when doing instanced PvE legacy content as well so I didn't want to lower my ilvl too much (socketed blues from TBC dungeons are ilvl 66, heirlooms are ilvl 85 at level 60) and figured the raw stats from socketed items would outweigh the small drop in overall ilvl. Information can be found here: https://xpoff.com/threads/level-70-p...pendium.72217/ and the formula appears to use ilvl of dungeon drops at your current level (115 at 70, 66 at 60).
After going through all this the boost it gave to my character was so small it was barely noticeable. He can slog through certain dungeons one pack at a time with small heal breaks in between but not nearly good enough to make all this effort noticeable unless you only 4 box and won't lose out on having a 5th leveling character in your team. So then I tried to switching him to prot and it was even worse. I also unequipped the socketed items and put on all the heirlooms in the slots I had replaced them with which increased my average ilvl by 3 but that was still worse than when I had the socketed gear equipped.
I figured I'd just share this as an FYI for any other boxers who were toying with this idea or to start a discussion as to which classes might be much better suited for this. There is also the possibility that there are massively overbudgeted items via questing at certain level ranges that can skew your ilvl so high that you could effectively become a booster because of the hidden ilvl mechanic. Who knows, maybe there are some quests out there you can do at level 20 that give ilvl 60 gear and turn that 20 into a wrecking ball. You don't necessarily have to be at max level for that level range's content to be able to boost because of how scaling works.
There are also major possibilities in other level ranges for being able to do this because of legendary items like Shadowmourne and much better raid gear compared to the next tier's early leveling gear (TBC early leveling gear eclipses vanilla raiding gear in every aspect due to sockets).
Last edited by Ritley : 02-27-2018 at 03:27 PM
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