Quote Originally Posted by SDBoxer View Post
I would really like to know why Blizzard thought it was a good idea to make obsolete (to most people) dungeons so difficult that many people can't even finish them. I don't have heirlooms; I have the gear that drops for me. It is really hard for me to imagine lots of pickup groups doing these now, or there would be more people complaining about the difficulty. Do you think these 60+ dungeons are even doable for a group in greens and quest blues? Or are they tuned for the assumption that everyone is running twinks in full heirlooms? Or did they just do this so people can't level in dungeons anymore, and are tempted to buy the level boosts?

I cannot fathom why they thought it made sense to make this game so unforgiving for a new player - or, like me, one returning after a 10-year absence.
I'm sure they thought it was a good idea at the time.