Thanks for the feedback. It occurred to me about 4am that I was probably doing an end run around the design spec of the feature. Telling a character to fire an action based on which ATG they're in and then having that action need to then go back again and decide which ATG action to address was...suboptimal. I've broken out the spec-specific abilities into a separate macro group that gets called via separate keymaps and that's working fine. In fact, it fixed a few issues I didn't realize I had. So, this was good training.![]()
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