I don't understand this argument. So it takes longer to kill a mob I've killed already 500 times doing a quest I've done 20 times. This makes it more relevant? A key goal of progression is to feel like your more powerful, especially compared to the fresh 110. Scaling mobs is a complete 180 to this. This entire game is about progression, so to design something that takes away from that goal is simply a horrible idea. It's like game design 101 and I can't understand how it made it through.
I'm not quite ready to say the sky is falling on wow, but man it's hard to ignore the signal. And usually I just roll with changes / nerfs as a necessary evil... That's not what this is.
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