I don't understand this argument. So it takes longer to kill a mob I've killed already 500 times doing a quest I've done 20 times. This makes it more relevant? A key goal of progression is to feel like your more powerful, especially compared to the fresh 110. Scaling mobs is a complete 180 to this. This entire game is about progression, so to design something that takes away from that goal is simply a horrible idea. It's like game design 101 and I can't understand how it made it through.
I'm not quite ready to say the sky is falling on wow, but man it's hard to ignore the signal. And usually I just roll with changes / nerfs as a necessary evil... That's not what this is.
Last edited by rapstar : 04-01-2017 at 07:03 PM Reason: Stupid phone autocorrect
Exactly how I feel. I'm not seeking more meaningful engagement with WQ mobs. I want the experience to get easier the more progression my character makes.
I was strongly considering adding a second box for the patch and now maybe I should just cancel my active account instead.
update: yep, just going to take a break. I hate how squishy my warlock is at 110 (even her voidwalker! if a voidwalker dies to 3 quest mobs what are we even doing with our lives) and finding out about this change makes me just go blech. I didn't really want to start another artifact grind anyway.
Last edited by luxlunae : 04-04-2017 at 01:06 PM
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