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  1. #1

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    Such ridiculously bad design on behalf of Blizzard. They snuck it in and there's been an uproar on the forums. They've scaled it down a bit, but haven't yet admitted how dumb of a decision it was, which IMO sends a pretty negative about where their game design is headed.

  2. #2

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    Quote Originally Posted by rapstar View Post
    Such ridiculously bad design on behalf of Blizzard. They snuck it in and there's been an uproar on the forums. They've scaled it down a bit, but haven't yet admitted how dumb of a decision it was, which IMO sends a pretty negative about where their game design is headed.
    not sure how dumb it is to try and keep content relevant tbh

  3. #3

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    Quote Originally Posted by Jabberie View Post
    not sure how dumb it is to try and keep content relevant tbh
    I don't understand this argument. So it takes longer to kill a mob I've killed already 500 times doing a quest I've done 20 times. This makes it more relevant? A key goal of progression is to feel like your more powerful, especially compared to the fresh 110. Scaling mobs is a complete 180 to this. This entire game is about progression, so to design something that takes away from that goal is simply a horrible idea. It's like game design 101 and I can't understand how it made it through.

    I'm not quite ready to say the sky is falling on wow, but man it's hard to ignore the signal. And usually I just roll with changes / nerfs as a necessary evil... That's not what this is.
    Last edited by rapstar : 04-01-2017 at 07:03 PM Reason: Stupid phone autocorrect

  4. #4
    Member luxlunae's Avatar
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    Quote Originally Posted by rapstar View Post
    I don't understand this argument. So it takes longer to kill a mob I've killed already 500 times doing a quest I've done 20 times. This makes it more relevant? A key goal of progression is to feel like your more powerful, especially compared to the fresh 110. Scaling mobs is a complete 180 to this. This entire game is about progression, so to design something that takes away from that goal is simply a horrible idea. .
    Exactly how I feel. I'm not seeking more meaningful engagement with WQ mobs. I want the experience to get easier the more progression my character makes.

    I was strongly considering adding a second box for the patch and now maybe I should just cancel my active account instead.

    update: yep, just going to take a break. I hate how squishy my warlock is at 110 (even her voidwalker! if a voidwalker dies to 3 quest mobs what are we even doing with our lives) and finding out about this change makes me just go blech. I didn't really want to start another artifact grind anyway.

  5. #5

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    Quote Originally Posted by luxlunae View Post
    I hate how squishy my warlock is at 110
    What spec are you? Warlock is one of the most tanky cloth you can get with loads of self heals.
    I didn't think any spec used voidwalker for anything anymore.

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