Oh wow, I only play 8 at the most, so I didn't even know this was a problem that needed fixing.
That still wouldn't fix the problem they're trying to solve with this design. In one of the developer interviews recently it was explained that they want the amount of Blood of Sargeras you obtain to be a mark of how much you play. What they don't want, is for people to feel like they need an army of alts to feed Blood of Sargeras to a main character, something that happened a lot with items obtained from Sunsong Ranch in Pandaria and our beloved garrison on Draenor.
In Legion, we should see world quests offering Blood of Sargeras pop up every few days. Because world quests are all on the same timer within an entire region, all characters will have the same world quests available at any given time (barring those with specific requirements such as profession-specific ones, of course). If the Bloods were BoA, that would then still be the moment where people cycle through all of their alts in order to obtain as many of them as possible for whatever crafting main(s) they have. They want people to play alts because people want to play those alts, not because they feel they need them in order to be competitive in regard to how many Bloods they're able to obtain.
I'm not saying you have to agree with this design of course, but I wanted to offer the explanation. I personally was a bit annoyed and couldn't figure out why they wouldn't just make them BoA either, until I heard the thought process behind it.
That's what the people at the Institute tell me.
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