As other people said, it comes down to just getting a feel for how your character is proceeding through time and resources (spreadsheets help, so does time in front of the practice dummy). I did my BM hunter months ago so I don't remember all of the specifics but this is my rather simple setup. For example alternating one arcane shot with one kill command (the KC is on a cooldown) keeps you from burning too much focus that you need for more important things. I can see some problems with it now (namely that I haven't adjusted my talents since I hit 90) but it shows the general idea, you use cooldown abilities to limit resource consumption you don't like, and you use isboxer to prevent chaincasting incorrectly.
I just use two steps, the first one is "do not advance for at least .6 seconds" and "only fire once."
I found that this prevents chaining of only steadyshot, which was the primary problem with my hunter setup, by forcing it to stick when it hits the non-steady shot stepI fixed the problem so it can prioritize correctly.
1 (four macros)
Code:
/castsequence Kill Command, Arcane Shot
/cast Dire Beast
/cast kill shot
/petattack
2: (four macros)
Code:
/castsequence Kill Command, Arcane Shot
/cast kill shot
/cast Dire Beast
/cast Steadyshot (replaced with cobra shot at some level, but the macros fix themselves automatically so you don't have to worry about it).
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