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  1. #1

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    So, as noted here. http://www.isboxer.com/wiki/WoW:Macro
    Conditional Macros

    Conditional Macros are those that may include or omit lines depending on available conditions. Conditions are resolved at the time the ISBoxer Addon is generated, when you Export to Inner Space.
    So your current configuration is effectively excluding all the non ATG member options at the time of Export.

    Why? well, because ISBoxer only sends Keystrokes and mouse pos/clicks to the game, it does not push info to say you are in ATG BlahDeBlah, so the resolution of your macro is done at the time of export, and any unmet conditionals are removed from the macro. Why does it not send ATG info?? Because WoW does not have an open interface that ISBoxer can shove anything it likes down it. It can only send Keystroke and mouse info, via the standard Windows mechanisms (to do otherwise is a clear breach of the EULA/TOS), so WoW has NFI that you are in ATG Mage-Fire, it just knows that you pressed the appropriate key combination.

    You need to change that way you are configuring ISBoxer. You should have one or more Macro Sets, and assign those based on spec (if needs be). If a character can change spec mid session, then they need to be assigned both macro sets (the only restriction being that assignment of multiple macro sets will need to ensure unique key combinations across them). There was a discussion on organisation of the Macro Sets here http://isboxer.com/forum/viewtopic.php?f=4&t=6561.

  2. #2

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    I'm going to use the [spec] WoW macro condition to handle the spec differences between classes and use the base class ATG to determine who gets what otherwise. That should suffice.

    Thanks!

  3. #3

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    This is the updated macro if anyone was interested:

    Code:
    /use [nocombat] Findle's Loot-A-Rang
    
    
    
    
    !if (character is in "Warlock") /click [spec:2] Destro-ST
    !if (character is in "Warlock") /click [spec:1] AF-ST
    
    
    !if (character is in "Mage") /click [spec:2] FRST
    !if (character is in "Mage") /click [spec:1] ARC-ST
    
    
    !if (character is in "Warrior") /click [spec:2] ARMS-ST
    !if (character is in "Warrior1") /click [spec:1] PROT-ST
    !if( character is in "Warrior2") /click [spec:1] FURY-ST
    
    
    !if (character is in "Hunter") /click [spec:2] BMST
    !if (character is in "Hunter") /click [spec:1] MARKS-ST
    Spec 1 will be PvE universally on all my characters and spec 2 will be the PvP spec.

    That does what I need without needing the spec-type ATGs.

  4. #4
    Member Ughmahedhurtz's Avatar
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    I have a button that swaps my monks from one atg to another and switches from aoe farm spec to dungeon spec and back. My macros do not change and I do not have to reload UI when switching specs. That has been working for me since at least when WoD went on pre-sale.
    Now playing: WoW (Garona)

  5. #5

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    Quote Originally Posted by Ughmahedhurtz View Post
    I have a button that swaps my monks from one atg to another and switches from aoe farm spec to dungeon spec and back. My macros do not change and I do not have to reload UI when switching specs. That has been working for me since at least when WoD went on pre-sale.
    The macro you are talking about (using my way):

    Go PvP:

    Code:
    /equipset [spec:1] PVP
    /usetalents [spec:1] 2
    Go PvE:

    Code:
    /equipset [spec:2] PVE
    /usetalents [spec:2] 1
    The reason I have them separate is due to the fact that one or more of the boxed toons may be in the wrong gear / spec. So ensuring they are all in the same one requires a quick 1 or 2 toggle.

    Fury is the only one so far that has been a bit problematic due to the fact two 2 handers can't be equipped without respeccing first. So I just put this in his Fury-ST macro:

    Code:
    /equipset PVE
    Last edited by MadMilitia : 11-27-2015 at 12:55 AM Reason: Additions - Fury exception

  6. #6
    Member luxlunae's Avatar
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    Aug 2008
    Location
    Bay Area, CA
    Posts
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    You really should consider trying like a pro rather than the if ATG X do A, if ATG Z do B macros

    It really is a cleaner way to handle spec swaps than million character ATG macros.

    Yes, you'll have a larger set of macros on a given toon (I think I got up to about 30 at one time, but that was before spells were pared for WOD) but it is so much easier to modify specs and rotations in game.

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