Quote Originally Posted by MadMilitia View Post
Then you have the logistics of getting even 10 people game for invading a quest hub for giggles. And then even more keeping them entertained long enough to ruin the day for someone else. I think it can be demonstrated in most examples of griefing that as the number of participants has reduced, the amount of time being griefed has increased. This is due to the fact that multiple people are less likely to wake up the same day wanting to do exactly the same thing. A multiboxer breaks that rule in half. So does a feral druid, coincidentally.

But anyway I think there are clear differences like stated. Not just those two though.
Look, I'll grant you the single obvious case of this 80millionboxer on that derp-vs-derp server. (Incidentally, if you see anyone mention "the spirit of the game" or "flagrant douchebaggery" or something similar, just remind them it's a RPVP server and then ask them if they've spent more than an hour in that server's trade chat.) That said, I have yet to meet someone that has played on PVP servers and hasn't had to deal with the exact opposite of your notion; specifically that it takes a lot less coordination to get 10 people to go camp crossroads than it does to get 4 geared 100s to go kick 'em out. Seriously. And this is the norm. Log in to some of the low-pop servers, create a toon on the minority side and turn on world PVP notifications.

My point, circuitous thought it may be, is that griefing is the norm in WoW and it's widespread; this guy is just a very visible example. Again, sample size of two does not a statistic make.