
Originally Posted by
Mancolt
How complicated are the macros that multiboxers tend to use? A lot of what I'm reading seems to cover the otherwise basic functions (jumping, targeting, assisting, etc) that I take for granted when only controlling 1 character. When planning out a non-same class/spec character set, do you plan out and map things like: key 1 = opener, key 2 = spam attack, key 3 = interrupt, key 4 = heal, key 5 = AoE, etc and just make sure to put an appropriate spell in that slot for each character? Or am I oversimplifying things, and you actually use much more complicated macros so that you can do more advanced things while playing multiple characters?
Do multiboxers tend to modify attack strategies to simplify them? Depending on the class, there are a huge number of spells/abilities, each that's optimal in certain situations. It can be challenging enough mastering this when playing 1 class at a time...I can't imagine knowing each spell to use for 3-5 different classes at the same time. But I do know when I need to interrupt, or heal, or AoE. As a rule of thumb for a new multiboxer, should I avoid "majoring in the minors" and just focus on the big things like binding an opener key, a point builder/spam attack, heal, AoE, interrupt, and finisher? I guess this is a moot point if I'm doing the same class/spec since I would just map the same actions on each one, but I'm curious in case I venture to something more advanced like Healer/Tank or DPS/Tank in the future.
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