That method uses up a lot of action bar real estate. So if you had some conditionals on your master but you swapped around a lot so your master changed, it could get very crowded. That and delays weren't awesome with lazy macros but they were passable.
I had maybe 2 keys on the action bar to spare before 6.0. So now, adding each individual cooldown to its own keybind makes that load bigger, not smaller.
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