Quote Originally Posted by Ualaa View Post
With IS Boxer, every event (output) is a direct result of an trigger (input) on the users end.
The output occurs at the same time as the input.

You can force a key to not advance, for a duration.
But you still have push the key manually once the duration has passed.

If you're not at the keyboard manually pushing the buttons, nothing happens.
Right. I'm referring to the delay that occurs in the event someone is spam clicking the button.

As far as I'm concerned whether you use a keydown ala synapse or spam clicking your finger joints into oblivion makes no difference at all in how you play. One is certainly less stupid and less painful though.

Bottom line is this is just a matter of accessibility. Unlike the bot routines that handle all your interrupts, procs and rotations for you, this is simply handling a predictable rotation without visiting the doctor every month for a knuckle injection. You still have to tend to that rotation frequently to play optimally. It just allows you to do it with fewer keybinds.