I was doing some random dungeons for the quests on a team I'm leveling (3x Ele, 1x Restosham + Bear droo) and might have stumbled upon a possible alternative to monkey runs: The first floor of Siege of Niuzao Temple. I happened to notice that the Resin Flakes (low-ish health yellow blobs) give a rather substantial amount of XP. On top of that the damage buff they give when they die is not too shabby, so I decided to test it out.
All toons are around 405 ilvl and my macro work is shoddy at best. I'm also not dealing with the reasing weave stuns very affectively. however I still manage to clear the first floor, including the boss in just under 3 minutes if I manage to keep stacking the buff given by the blobs to make sure the boss goes down fast. With rested XP and a guild banner I got 749 890 XP for the run, of which the boss is around 220 000. The strat if you can even call if that was simply to clear all the way around the boss to the last blobs and keep stacking the buff and just AOE the adds down then use DPS coolies on boss. Granted this is with Bloodlust, which could only be used 1 out of 4 runs, but I honestly don't see it being that much slower without it. Especially if you have a geared toon dragging the others through.
Here's a small proof-of-concept video. Sorry in advance for the low resolution, but my rigs has seen better days so recording at full resolution was not an option. Also: This is not by any means played to perfection. I'm mainly yoloing through it since it seems to work out decent enough.
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At least in Cataclysm it did not require bosses to be killed for the lockout to happen. I used to farm leather in the Lost City of Tol'Vir instance and would reset after killing the first trash mobs and would get locked out after a while. So, at least then it was a fresh instances/hour based limit of sorts. Not sure if they've changed it since, so might be different of course.
+ I have no idea how using the que system instead of simply running in and out of the instance factors in to this, or whether it even does.
For whatever reason, this isn't a problem any more. I've run the Brewery at least 30 times in a row with basically the same set of toons multiple times over the last few days and never have an instance lockout. That's including killing the first boss and with a average run time of 2 mins 33 seconds.
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I never hit instance caps doing the first monkey boss, but we all know I don't have the attention span to spam the dungeon ten times in a row anyway. I also wasnt' running in and out, but queuing through LFD, don't know if that makes a difference.
This was a patch back in April.
http://us.battle.net/wow/en/blog/130...ril-7-4-7-2014
Under April 7th -
http://wowpedia.org/Instance#LimitsRaids, Dungeons, and Scenarios
Each World of Warcraft account can now create a maximum of 10 instances per hour (up from 5).
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Merc pointed this out in the original post - if you use the "Dungeon Finder" vs just walking in, there's no "reasonable" limit at all.
However, if I have 5 mages - for example, I can't use the Dungeon Finder, and have to walk in, and thus! I am subject to the 10 instance limit.
-Kicksome
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