Hi Khat. Thanks so much for taking the time to reply!

Originally Posted by
Khatovar
There is no getting around it, IWT is not like autorun. You must reissue the command every time you need to move to a target. You can add it as one of your steps, but that's a whole other can of worms.
Okay, how would I do this? What would a macro doing this look like?
The problem I've been encountering (keeping in mind I've been looking at tutorials such as the ones you linked for hours and hours every day for the last week) is that I just apparently lack the ability to take the general concepts the tutorials discuss and apply them to the specific things I want to do. Like, MiRai's videos are amazing, but for instance when he's talking about setting up a mapped key, it'll say things like, "choose the option you want from [the dropdown]." (or whatever.)
But I don't know which option I want to do what I specifically want to do, so I'm sitting here nodding thinking, "yep, yep, I get the concept, but..." This is not because the tutorials are unclear, or anything; I just apparently lack the ability to make that leap without seeing it done the exact way I want to do it first.
You need to
break follow before running the melee up to the mob and your ranged will stay ranged.
"make everyone strafe or step forward/backward to break the follow command."
Okay, what specifically would this look like, in the context of a macro intended to assist the master toon and start attacking with a cast sequence of very basic attacks? (My toons are still low-level and most of the castsequence macros I've seen are for maximizing DPS at high levels.)
If you press 1, 1 thing should happen, not a sequence of things. You can use steps in which the first time you press 1, the first spell goes off, the second time another spell, the third press does IWT, etc., but it will require your physical input for each action.
Sorry, I didn't express myself well. I am aware that I would need to keep pressing the button to keep the sequence going and that you can't just press and have everything automated, naturally.
IWT is a function that can't be called with a macro. IWT is also not a command that you can send to any toon but yourself, putting it on a bar on your main will not make your slaves IWT when you press it. If you don't like the IWT keybind, change it to another key combination. While I don't use ISBoxer, I imagine the "Interact with Target" key is also tied to assisting and possibly toggles click to move, so you will need to find that keymap to make the changes.
Okay, this is one of my problems. It appears that I can either write these macros in WoW and just set a key in ISBoxer to trigger them, or I can write them in ISBoxer? (I may need someone who uses ISBoxer to weigh in here if you don't know.)
Again, I'm sorry. I know I sound completely clueless. It's not a concept I can get my head around easily. I've been reading everything I can find, and eventually my eyes glaze over and I'm still not any closer to having what I'm looking for.
Much of this stuff is covered in the Newbie's Guide {
One |
Two} or links within the Newbie's guides. MiRai just posted an entire
video series on setting up ISBoxer and has tons of other videos covering just about everything there is to cover.
I have been watching these videos and reading these guides. I think maybe it's an issue of trying to assimilate too many new concepts at once?
Maybe if I break down step by step where all the confusion is creeping in, maybe clarity will follow? I'll try that here.
Issues I keep bumping up against, in no particular order of importance.
1) When making follow and assist macros, how does "jamba-follow" differ from any other sort of follow? How does Jamba's functionality on this differ from ISBoxer's basic Alt-F and Alt-A commands (I can't seem to get Alt-A to work for assisting, regardless.)
In your newbie guide, you demonstrate three versions of follow macros: following a player by name, following a focus, or using Jamba's follow. How do I choose between these? What is the method that is going to enable my toons to follow the master toon with the least hassle? What does strobing do and when do I want it on or off?
2) I keep reading about follow and assist FTL but then all the macros I see have myriad other assist options. What is the best option here, and how do I use it? When I see something like, "/follow {FTL} is that the actual command I want in my macro, or is {FTL} a placeholder for something more specific (character name, slot, whatever) that I need to customize?
3) When writing macros, is this something I want to do in game, in Jamba, or in ISBoxer? All three have the ability to create macros, and I doubt I want a hodge-podge of macros scattered all over the three options. Which should I be focusing on, and why?
4) Let's say I have the following setup:
My WW Monk is my master. My BM hunter, Balance druid, and Elemental shammy are slaves. Since I'm mostly just leveling and with four toons doing damage on PvE mobs, I shouldn't need a tank, really, but let's say my hunter pet is tanking, since it has a taunt, and the monk is going melee DPS.
Now let's say I want a general fight to look something like this (could probably use some tweaking, this is mostly for example):
a) My hunter, druid and shammy stop following.
b) My monk selects and runs up to the mob and I press 1 the first time. This results in:
--monk casts Jab
--hunter pet rushes in and attacks
--All three toons lay DoTs (Hunter = Serpent Sting, Druid = Moonfire/Starfire, Shammy = Flame Shock) [possibly not necessary step on trash mobs, but maybe a good habit to have in case I encounter something tougher)
c) I press 1 again. This results in:
--All toons that have them available cast instant damage spells. (Monk = Tiger Palm, Hunter = Arcane Shot, Pet=Kill Command) and the toons that don't have instant cast damage spells begin casting spells with cast times (Druid = Starsurge, Shammy = Lava Burst [Lightning Bolt if not level 34]
d) If the mob isn't already dead (with four toons all equipped with heirlooms, the mobs should pretty much fall down dead the moment they see us coming), I'm probably doing something wrong, but let's say we go onto a third round of attacks. I press 1 again and:
--monk uses Blackout Kick, if she has enough Chi, or Jab if not
--hunter casts Steady Shot
--druid casts Wrath (if Solar) or Sarfire (if Lunar)
--shammy casts Lightning Bolt
Now, I have a macro for something like this with my hunter, but I don't understand it well enough to dissect it and apply it to the other toons. Let's analyze it:
Code:
/castsequence reset=target Serpent Sting,null
/castsequence reset=0.3 0,0,0,Concussive Shot
/castsequence reset=0.3 0,0,0,kill command
/castsequence reset=0.3 0,0,arcane shot
/castsequence reset=0.3 0,steady shot
/startattack
/targetenemy [noharm] [dead]
First line: Okay, I set what is happening here. This only casts the first time I press the hotkey, and then until the mob dies, it moves on to the rest of the macro. So I would create a similar line for Moonfire, Sunfire, and Flame Shock, on my druid and shammy, yes?
But I probably want my first line to actually break follow and send the hunter pet into attack, so this would move down to the second line, and everything else would be bumped down a line? And then, of course, there's selecting the proper way to assist my master toon (/assist playername? @party1target? How should I code this?)
And what about other things like "/stopmacro [channeling]" and
/stopmacro [@target,noexists] [noharm] [dead] [channeling]
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/console Sound_EnableSFX 0
what is all this stuff? Some macro examples I'm looking at have it, others don't. What does it do? Do I need it?
Second line: Not sure I really need a stun/slow/snare, so I could probably remove this, but for the sake of my education, what does the "reset = 0.3 0,0,0," portion do? How do castsequence macros using this reset differ from cast sequence macros using reset=combat or reset = ##, something that looks like this:
Code:
/castsequence reset=combat steady shot, steady shot, steady shot, steady shot, steady shot, arcane shot
Third and Fourth Line: Arcane shot. Great, I can emulate this line for all my instant casts and the spells that require some channeling time. But, again, I'm assuming with each spell that has a different cast time (2.7 secs for Starfire vs. 2 secs for Wrath, for example) I would need to alter the reset portion somehow?
Last Lines: Whoops, totally lost me. Why is that stuff at the end of that macro and at the beginning of other macros I see?
Assuming I get this down, then I would want to create another Macro that I would switch to in the event that I draw a crowd and need AOEs. I just installed SmartBuff but I haven't played with it, so I don't know if/how I would work in buffing functionality, or trinkets, or any of that.
Sorry, I know this is insanely long, but maybe this makes it a little clearer just where I'm running into confusion and will help you point me in the right direction to do what I need to do?
Thanks again for taking the time to reply.
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