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Help with some basic macros
Okay, I'm going to sound like an idiot here, I'm sure, and I apologize in advance. I have a mental block or something where coding things is concerned. It's weird. If I am looking for something specific, a macro that does X and someone shows me that macro that does X and explains how it works, I get it and can usually emulate it in other contexts. But if I look at a generalized beginner's guide that doesn't have a specific context, I don't get it at all.
I know. I hate asking for stuff like this because it looks like I want someone to just hand me the answers and not try to solve it myself, but seriously, I spend hours and hours looking through guides and I never can seem to make it work until I see what I'm looking for done specifically. Please believe me, I'm not trying to be lazy here.
What I have is ISBoxer and Jamba. I've been using them for about four days, enough to get a feel for it on a very basic level.
What I'm doing is a team 2 characters, and generally one of the toons also has some heals. (Specifically, I have a BM Hunter/Elemental Shaman team and a Windwalker Monk/Balance Druid team.)
Once I get the second team into level range of the first, I'm hoping to run all four of them together.
Like I said, I've been getting a feel for some very basic uses of ISBoxer. For instance, I set up the Alt-G "Interact with Target" with the Click-to-Move function turned on in ISBoxer (as described in one of the starter guides), which works great when coupled with Jamba's quest accepting features.
But it has its limitations. Frex: when I use it for combat, for instance, my melee toon will run up to the mob, but if the mob moves, my melee toon will just stand there out of range and not attack, unless I spam the Interact-with-Target shortcut again. If anyone has a suggestion for getting past this, I would appreciate it. (It would be lovely if I could get the melee toons to behave like the hunter's pet and actually stick with the mob until it's dead.)
(I know I could get around it by making the melee toon my main and driving that toon, keeping the ranged toons as slaves, but the only problem with that is that it brings my ranged toons too close in on combat. Interact-with-Target pretty much has everyone except my hunter trying to melee auto-attack)
What I'm looking for is having macros on each toon's hotbutton bar where I can press a number, and every toon will do a similar function.
So, frex, if I press 1, all the toons will trigger a cast-sequence macro for basic spells/attacks (preferably laying DoTs first) but the melee toons will get in range of the mob while the ranged toons will hang back.
If I press 2 (say I somehow pull a group) all the toons will use AOE spells (not the kind that require setting a target on the ground, of course, unless there is a way to automate setting that target around the mob(s) being attacked or around the melee toons.)
If I press 3, the toons with heals will cast a general group-heal to top everyone off (since most of the time in PvE leveling, I won't have anyone getting low enough in health to need intense healing.)
Then there are the non-attack macros. Instead of using Alt-G for "Interact with Target" with the quest NPC, I'd love to be able to put that function on the Hotkey bar. I'd also love a macro that would have all the toons grab their quest loot from a corpse instead of me having to switch toons and have each one loot individually. And another for mousing over a corpse/herb/mineral node and skinning/herbing/mining.
I know most or all of this functionality is possible, I'm just not having much luck making it happen because while I can monkey-see-monkey-do some simple coding, I can't do it unless I first see it done in the specific context I have in mind.
Would someone be willing to help me set up these functions?
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