Actually, for some battlegroups, everything has changed.Originally Posted by 'Eteocles',index.php?page=Thread&postID=46857#post 46857
StinkyQueue was worthless in battlegroups where one side had decided that AV was unfair and wasn't playing (US-Rampage BG, for example). We had 60-90min queues on the horde side because Alliance stopped playing. Now it's back to 1-2min, and I hope it stays that way.
I don't think AV was perfectly balanced pre-2.4, and I don't think it is now. Yes, there are problems with archers on the horde side, but there are a variety of problems in other places as well. IB GY is still infinitely easier to defend than SH GY. The same team can also defend Galv very easily at the onset and react quickly to wherever the alliance goes. The best strategy (for either side) seems to revolve around a strong initial defense that slowly shifts people to offense as the opposing team gets spread out and lesser-coordinated.
For my team, however, pre-2.4 looked like this:
* 90min queue
* Very small chance of playing with all 4 guys in the same AV
* 80-90% Horde win rate
Post 2.4:
* 1-2 min queue
* Guaranteed to play with my team
* Much more even fight between Horde/Alliance, whoever is "smarter" generally wins
Connect With Us