Quote Originally Posted by JackBurton View Post
Mirai, What affected your decision making for your group composition? You have a wide range of CC there. large array of buffs. Your Pally allows you to not only AoE but take quite a licking while doing so. You have backup heals for your backup heals. What else am i leaving out. Why warrior out of all the Melee choices?
I don't really have any concrete reasons for choosing this team composition except that I wanted a mixed team and they were the first five characters to hit level 80. The Warrior is part of a second team that hit level 80 and since I ended up not liking the Druid all that much on the first team I just moved the Warrior over because she was on the same account (but part of the second team). There are some nice things about the Warrior, which I'll cover in a later video, but I didn't make the decision to replace the Druid with the Warrior because of a mathematical equation which told me the Warrior was better number-wise; and in fact, by removing the Druid I've lost the only battle rez I had.

Like I mentioned in the latest video, I'd like to keep the Mage around because one day I know I'm going to want to sheep something, but until then she's kinda worthless in her current state if we're just looking at total damage and DPS. I was tempted to replace her with a Retribution Paladin which I have sitting idle (again, from the second team) because melee classes seem to be doing great in Wrath heroics -- But that's the problem... They're Wrath heroics, and they're pretty easy since they're no longer current content. I know at some point I'm going to do content which is more difficult than what I'm doing right now and I won't be able to over gear them. Ranged classes are almost always easier to manage when multiboxing and if I permanently replace the Mage with a second Paladin then my entire team is going to be melee minus the healer. Obviously, an all melee team is not the easiest composition to manage because once I encounter a boss that does some AoE damage I'm not going to be able to heal 4 characters while I'm trying to get them all out of the fire, whereas with a ranged team they'd all be spread out and there would be no AoE damage being dealt at all.

However, I can only hope that one day I have so much time on my hands that I can just level up a ton of classes and then do a ridiculous amount of theorycrafting and write-ups about synergy and group compositions which other people might find useful, but until then, I'm just pretty much playing what I think is fun to play (which will always be my first recommendation when playing any game).