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Thread: Managing procs

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    Default Managing procs

    Hi there

    Been wanting to setup some kind of proc handling system for my elemental shamans.

    What I would like to do is handle procs like Maat does.

    Simply have a button which spams Earth Shock, this button wont be clickable until I have 7-9 stacks of Lightning Orbs.

    Been toying with Maats script, but with no succsess at all. Any1 got any ideas how to go forward with this?


    -------------------------------------------------------------------------
    -- FRAMES
    -------------------------------------------------------------------------
    local addon = CreateFrame("Frame", UIParent)
    local numFrames = 4
    -- Global table for debugging purpsoe
    mh = {}
    local mhKey = "mh%d"
    for i=1, numFrames do
    mh[mhKey:format(i)] = true
    mh[mhKey:format(i).."bg"] = true
    end
    -- Action bar slot size
    local posXoffset = 26
    local posX = 0
    -- generate frames and background
    for i=1, numFrames do
    mh[mhKey:format(i)] = CreateFrame("Frame", UIParent)
    mh[mhKey:format(i).."bg"] = mh[mhKey:format(i)]:CreateTexture("Background", "BACKGROUND")
    mh[mhKey:format(i).."bg"]:SetTexture(1, 1, 1, 0.05)
    mh[mhKey:format(i).."bg"]:SetAllPoints()
    mh[mhKey:format(i)]:SetSize(24,24)
    mh[mhKey:format(i)]:SetScript("OnMouseDown", function() end)
    posX = posX + posXoffset
    mh[mhKey:format(i)]:SetPoint("CENTER", WorldFrame, "CENTER", posX, 375)
    end
    -------------------------------------------------------------------------
    -- Utility
    -------------------------------------------------------------------------
    local function OnUpdate()
    -- Shaman section
    if select(2,UnitClass("player")) == "SHAMAN" then
    if select(8,GetTalentInfo(3,10)) == 0 then mh.mh1:Hide() mh.mh2:Hide() mh.mh3:Hide() mh.mh4:Hide() return end
    -- Ele shaman section
    if not UnitBuff("player", "Lightning Shield") then
    if UnitPower("player", 9) == 3 then
    mh.mh2:Hide()
    else
    mh.mh2:Show()
    end
    ----------------------------------------------------------------
    -- EVENT HANDLING
    -------------------------------------------------------------------------
    do
    local f = CreateFrame("Frame")
    local total = 0
    f:SetScript("OnUpdate", function(self, elapsed)
    total = total + elapsed
    if total > 0.2 then
    OnUpdate()
    total = 0
    end
    end)
    end
    addon:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
    addon:RegisterEvent("UNIT_POWER")
    addon:SetScript("OnEvent", function(self, event, ...)
    self[event](self, ...)
    end)



    Would the lua script be similar to this?


    Regards Nikita
    Last edited by Nikita : 09-19-2011 at 12:15 PM

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