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  1. #21

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    Quote Originally Posted by 'thinus',index.php?page=Thread&postID=39063#post39 063
    In addition, when making a calculation for rating gains and losses at the end of a match, the calculation will use the higher of the personal or team ratings on the opposing team.
    Correct, that's what I meant by saying that personal ratings are taken into account for the points you get per match. High personal rating = bad point gain if you're fighting a low rated team.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  2. #22

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    Quote Originally Posted by 'BobGnarly',index.php?page=Thread&postID=39215#pos t39215
    My personal opinion is that it would be nice if this was not possible via some game mechanic (which, hopefully, eventually will be the case). I know it sucks for newly minted 70s, and they are trying to address that in future patches; however, if we going to go with the notion that in-game achievements should have merit, then they should be unadulterated by both external influences (cash & ebay) and gaming the system ala current purchasing teams thing.

    Of course, that's what I like, what I'll get is probably much different.
    I can definitely appreciate your outlook. I think another thing to point out is that by buying characters/gear, you're bypassing alot of game content. It's kind of like using "cheat codes" in console games.. sure they're available, but you usually end up *diminishing* your experience with the game when you use them.

    I can't imagine WoW would ever offer a Guild Wars style of PvP catering -- in that game you could actually start with a highest level character straight out the gate, just so you can jump right into the PvP aspect of the game. Not sure how I'd feel about it if they did, though.
    [5-Box Shamans] - Xoxxoxo, Xxoxoxo, Xooxoxo, Xxooxxo, Xoxoxxo <Hugs and Kisses> Tichondrius US
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