You might consider running 3 Shaman instead of 4 or the full 5-character team. Reason being, with a 5-man team, you're going to be half the BG group. If you're not effective, you're going to get blamed (and perhaps rightly so). Counterpoint to my own advice is that twinked rogues will more than likely have a field day with your team (they certainly eat my guys alive)-- having all 5 plus the Pally may be helpful. You can stun them with the Pally and buy yourself a little time to Fire Nova+Pew Pew some and maybe kill them.Originally Posted by 'Tehtsuo',index.php?page=Thread&postID=33713#post3 3713
I 3xShaman ran WSG a little last night, and was incredibly effective for the first 2 flag caps. Then every enemy rogue in the instance sought me out and dominated the team, stunlocking them and chewing them to pieces. There was also a L69 twinked out hunter who had his way with me... my little guys are still L62 though, so some of that is to be expected.
Don't forget that you can rez one of your guys if there's a break in the action. I find that far superior to releasing them and trying to regroup, if you can swing it. My pre-70 WSG strategy has generally been to play mid field close to our home tunnel before the offense grabs the enemy flag, then move up to kill off people chasing our flag runner(s). I just work both sides of the mid-field pretty effectively.
The longer a WSG match goes on, the more likely you're going to have people gunning for you. At one point last night I think the other team had given up on any kind of objective other than chain-killing my three shaman.
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