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  1. #11

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    Quote Originally Posted by 'Wilbur',index.php?page=Thread&postID=33483#post33 483
    Quote Originally Posted by 'Boylston',index.php?page=Thread&postID=33359#post 33359
    While you're considering 5x Ranged DPS characters and arena, you might want to think about 5 Hunters. With some of the recent game mechanics changes, they have huge potential for arena. You could be the next superstar YouTube star-- "That guy with the 5xHunter 2200 Arena team!!"
    You must be joking.

    That'd require rush tactics, I doubt too many teams would fall for that in the higher brackets. You have no healer, that'd gimp you severely. A well coordinated team would just get in close and cause damage. Spreading them all out would cause LOS issues and make them easier to pick off.
    I'm not really joking. Although what I really mean is 4xHunters+Healer for Arenas... 5x Hunters for BG fun.
    Cranky old-timer.

  2. #12

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    I'm grinding a few bg's at 69 for some points and only have one thing to say tbh.

    As a boxer, fear sux ass......... If I am too slow with my Totem 1 button, my chars are all over the place and it can take me up to 10 mins to get them all together, no joke.

    Best to focus on a significant landmark, tower or GJ or whaterver and click to move the alts to there in that case, but when they start ressing at multiple graveyards, I'm more of a hindrance than a help in a BG.

    My advice, if you wanna go Drood.... spot the priest or the lock asap and nuke them before they get anywhere near
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  3. #13

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    5x Freezing trap anyone?

    I'm lvling druids myself as you can see. The reason is the same as yours, alot of ppl are doing Shammys and I would like to try something else. If it goes well maybe more ppl will be insipred to try it etc.
    4x Druid 1x Warlock lvl 70
    @ Kazzak EU

  4. #14

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    I do 3 boomkins and had 3 on the PTRs do arenas; combined experience tells me you will get DESTROYED as a Boomkin vs anything with a healer or mage aoe. Treants have as much hp as a fucking Critter, takes an AEor two and bam they're gone; just cuz you have 15 instead of 3 or 9 doesn't change that fact lol

    Issue 1: Melee. If you vs any melee, you will not be able to unshift to heal. If you do, they will DESTROY you. Stunlock if rogue(s). God forbid a 2h Warr MS'ing the fuck out of you. Unlike shamen, Boomkins have to give up 8-12k armor to use their heals, and boomkin hp is "naturally" low; at 70 with RAID gear you're lucky to break 9k; if you socketed sta for pvp gear you might have more hp but then you give up alot of power; Boomkins depend on those spell gems, we're a highly gear-dependant class, let alone spec.

    Issue 2: Casters. Boomkin form is BAD vs casters; 5% crit is NOT worth the inability to heal. So you've lost a bonus right off the bat; and vs mages/spriests the only way you will even survive is to outlast their mana, ESPECIALLY spriests. Full-caster groups aren't uncommon, and in reality, you'd prefer them so you don't have to waste time/mana shapeshifting into Boomkin and out to heal; just stay unshifted since armor is meaningless and keep your HoTs up. DO NOT USE HT. It sucks, it's bad mana efficiency and too damn slow.

    Issue 3: Combinations of the above: You get a resto shaman, resto druid, or holy pala healing that Warr and you are fucked, period. Everything outheals your dps since you can't use Starfire with the melee guy hitting on you and they'll all break roots(Hell even Roots' OWN DAMAGE breaks it half the time), cyclone is only good for stopping healers temporarily

    Issue 4: Shamen have 3 trees of spells; one gets locked you've still got options. Druids have 2 trees. Tree one: Arcane(Which is ONLY Starfire & Moonfire. NOTHING ELSE.) Tree two: EVERY FUCKING SPELL YOU HAVE, be it Heals OR wrath/is/cyclone/tranq/hurricane/treants/barkskin, I am not fucking kidding when I say EVERY SPELL YOU HAVE EXCEPT MOON & STARFIRE IS SILENCED BY INTERRUPTS.

    Bottom line is, unless you like to look stupid and give the rest of us druids a bad name by moonfire spamming, and you like having 2 dps spells and 2 dots, PERIOD, go with Shamen for arenas. Shamen have burst shocks, CL, insta-cast and don't have to unequip half their armor to heal. Druids are one trick ponies, spam moonfire and wrath or die. Maybe drop a Forest of Death, which is oneshotted by any AoE. Take your pick :P
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  5. #15

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    Leveling a doomkin duo in their 30s right now , arena? Forget about it. Battleground and world pvp? Yes.

    Go shaman for arena multiboxing.
    Inactive, waiting for Warhammer Online /// - WoW Sporeggar-EU -
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    Hornhoof & Hoofhorn lv70 moonkin / Windführer & Oprahwinfury shaman

  6. #16

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    hmm I've been wondering about a 5 druid setup myself and strangely I would not go boomkin :S I know not having armour on a casting druid is near suicide, but if you pre-empt healing with lifebloom and rejuv you should be able to make up for this. lifebloom on its own would tick for 120x5 (with crappy gear) and then 360x5 with 3 stacks that a wopping ~1500hps.. throw on another hot and i'd like to see them take those toons down :P in the mean time pewpewpew

    a good Idea to start off with would be to all be in stealth, and set a different focus for each one of your druids.. then when they are all set start with a starfire on some poor defenceless player and then root all the focuses.. that way you should be able to limit your damage a little, don't forget to use cyclone too.. you could theoretically have all 5 opponents in a root, cyclone CC rotation. If you do manage to pull this off.. don't forget to time your Starfire+wrath+moonfire damage combo just as cyclone wears off. with 5 starfires i'd imagine a warrior would just about survive that.. or an SL/SL lock.

    there is then the problem of choosing spells.. moonfire is an easy one, instant no risk of school shutdown. your hots again great.. might even be good to drop regrowth (with so many instant hots :S), Insect swarm again a great one.. can cast it on all the opponents.

    the problems begins here tho.. which do you choose as your main damage spell.. Starfire pack a punch but is soo slow.. 3 seconds when you have no way of protecting yourself from interruptions (except barkskin) is very risky.. on the other hand.. 1.5 seconds casts on wrath means you can be like a shammy team and become a gattling cannon.. however unlike 5 shammies you would run into a problem.. 5 grounding totems means at the start at least they have a chance to not being CSd or such like, as a 5 druid team you can with guarantee assume that one of you bunch will be out of action at the very start
    so if you cast wrath .. you run the risk of nature shut down.. if you use starfire .. so slow.. and leaves you without cyclone etc

    It will be very hard to go very far though.. a fear thrown into your little group and you are quite screwed.. unless you set them up standing away from each other (5 sided ring)
    personally I would only rly use them as a fun BG running team the amount of frustration you would cause on the opposition would make up for the unsuccessful arena matches

    I do hope someone does well with this setup <3 druids

    Oh and @ Eteocles

    Issue 4: Shamen have 3 trees of spells; one gets locked you've still got options.
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  7. #17

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    I say the same to you...good luck getting that crazy-ass plan to work in arenas ;p Especially since lifebloom's ticks are worth shit and a "whopping" 1500hp only heals a third of the 7k pom pyro + 3k fireblast your ass just ate, or the 3k MS followed by a 2k white crit while their rogue is stunlocking your ass to hell and back, not to mention vs other druids they'll just cyclone you till it wears off and then destroy you before you get it back up. HoTs work well on paper, but not in practice, especially in the over-serious, pure-pvp spec arenas. And 120 with CRAPPY gear? As a Resto, maybe...I have 1100 dmg + healing on my boomkin in fucking raid gear and that's what mine ticks for. -T6- boomkins don't have more than 1100-1200 spelldmg/healing, and you sure as shit won't break 1200 with pvp gear judging from what I saw on the arena PTR, so good luck with that.

    Shamen have 3 "trees" of spells; Nature, Frost, and Fire. Most of these are on seperate spellbook tabs as well. If Lightning Bolt is kicked, you've still got frost/flame shock + your totems(Fire ele, searing, nova, grounding, healing stream, etc) + your non-gimp melee(Windfury lolz vs "haw haw you just did 83dmg with your piddly little mace") + your armor.
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  8. #18

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    lets be fair on the 3 trees thing... yes technically there are three trees but lets face it being locked out of nature totally gimps Elemental specs DPS.
    Every 5 secs (if talented) either ~900 damage and DoT or ~1500 damage and 3K aggro, and a mana inefficient as you like... I remember doing a quest in Nagrand where you had to kill elementals who were immune to Nature... I ended up beating them down with my axe. it was horrible.
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  9. #19

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    The argument here though is shaman vs druid. Druid Boomkin interrupted = can't do ANYTHING, cast or heal besides spam Moonfire(Oryou could try to lure them into kicking Starfire, but anyone remotely smart will just melee you and push it back nonstop still leaving you useless). Shaman Ele interrupted = Can still do damage fairly effectively via other trees + melee.
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  10. #20
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    Quote Originally Posted by 'Eteocles',index.php?page=Thread&postID=45105#post 45105
    HoTs work well on paper, but not in practice, especially in the over-serious, pure-pvp spec arenas.
    Maybe you mean in a multibox situation, or with crappy gear, or I dunno, but HoTs work VERY well in all levels of arenas in my experience.
    No matter where you go, there you are.

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