Perhaps I was a little short on my response of Why NS is so superior, I will go into a lengthy detail as soon as I get back from the gym![]()
Yes btw, a healthy multi-boxing diet includes gym 3 times a week!! snap snap!
Perhaps I was a little short on my response of Why NS is so superior, I will go into a lengthy detail as soon as I get back from the gym![]()
Yes btw, a healthy multi-boxing diet includes gym 3 times a week!! snap snap!
FFXIV - Aether - Sargatanas
Twitch - https://twitch.tv/multidayz
Youtube - https://www.youtube.com/c/Multidayz
Fully agree with that commentOriginally Posted by 'Ellay',index.php?page=Thread&postID=33223#post332 23
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Alright, all done ^^
The reason why I choose Nature's Swiftness over Totem of Wrath.
Besides the fact that it is on demand damage at will, which is usually a very crucial part of taking out the first player in a set of 5. Totem of Wrath consumes the Fire Totem tree which in and of itself offers a huge amount of bonuses that sometimes go overlooked. I really can't count on the number of times a Searing Totem has saved me from a potential res because it placed the healer back into combat. Being able to AoE 4k damage non crit at your feet on will is huge. A really good combo on rogues is to soften them up forcing them to blow Cloak of Shadows, and then you can use the Fire Nova's right then since they take 5 seconds to go off. While you wind up a Lightning Bolt ( figure in global cooldowns) both should hit the target at the same time the cloak wore off.
Totems are great but the more passive/usable abilities you can place on your own character the better. Sometimes your forced to be on the run and you don't have time to throw down every single totem - so you throw down what is essential - i.e. groundings and tremors.
I would really love Totem of Wrath to be viable for Arenas but you sacrifice too much for it, but that's ok! it's a PvE talent and it is INSANE in PvE. So really it is not a wasted ability for multi-boxers just more so situational on what you are doing, PvE or PvP.
FFXIV - Aether - Sargatanas
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For n00bs like myself, can you explain this in more detail? What is forcing the rogues to pop CoS in the 1st place?Originally Posted by 'Boylston',index.php?page=Thread&postID=33281#post 33281
Cloak of Shadows causes the rogue to have a 90% spell resist chance for 5 seconds. It's a crutch allowing them to beat on casters with relative immunity.
Hitting them with anything will usually get them to pop it. I usually use 4x any type of shock.For n00bs like myself, can you explain this in more detail? What is forcing the rogues to pop CoS in the 1st place?
FFXIV - Aether - Sargatanas
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Apologies, I've had a drink or two, but isn't a crit a crit? Reslience will reduce the impact of that crit, but not the chance to crit? Or has my theorycrafting gone do-lally?
Muraman/Muramar, Murmanela, Murmlena, Murmarula, Murmarina - Silvermoon EU
Gnarlight, Gnarlon, Gnarlin, Gnarly, Gnarley - Silvermoon EU
Fileta, Celestara, Floriana, Paleforth, Kyudo - Kilrogg EU
Resilience reduces the chance to crit, the damage of the crit and the damage of DoTs.
FFXIV - Aether - Sargatanas
Twitch - https://twitch.tv/multidayz
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Hmm...I've always gone with talented fire nova totem's...mainly cuz when I drop them I don't want anyone escaping their radius before they pop. Where do you spend the othe 2 points in that case?
Cheers,
Stealthy
The Zerg (Magtheridon - US)
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