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Thread: Rift

  1. #21

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    american mmo developers tend to make aoe CC and damage overpowered as hell when it comes to PvP - that's been my experience. i look at videos of this and get flashbacks of DAoC where my entire group gets messed by a single player for like a 40 second duration while he picks them off one by one with control and damage spells.

    even wow was slow to bring down the effect of aoe and that was only due to pve abuse. i'll be shocked if the pvp is boxable in this game - and i'll also be playing. looks fun, but so did AoC, AC2, Aion, Vanguard, etc etc....
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  2. #22

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    AC2 had potential to be one of the best MMORPGs except for the fact that MS doomed its launch with the horrific chat server problems.
    Cranky old-timer.

  3. #23

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    Currently you seem to get full xp for kills and quest credit while in a raid, so boxing up to 20 (max raid size) should be possible even for leveling (yes I am looking at sam here). but how well it works in pvp or raids is yet to be seen.

    The pvp battlegrounds that have been released so far are up to 10 and 15 players, but world pvp is of course the main option for massive multiboxers. And there are indeed pvp servers.
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  4. #24

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    Quote Originally Posted by Boylston View Post
    AC2 had potential to be one of the best MMORPGs except for the fact that MS doomed its launch with the horrific chat server problems.
    And they went away from AC1 design and playstyle. I played the hell out of AC1, had a lot of fun in beta and at retail on Darktide. Friend got me a AC2 beta, I logged in once and all I could see was the shift towards a more EQ style game and never logged in again

  5. #25

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    Quote Originally Posted by Maxion View Post
    Currently you seem to get full xp for kills and quest credit while in a raid, so boxing up to 20 (max raid size) should be possible even for leveling (yes I am looking at sam here). but how well it works in pvp or raids is yet to be seen.

    The pvp battlegrounds that have been released so far are up to 10 and 15 players, but world pvp is of course the main option for massive multiboxers. And there are indeed pvp servers.
    lol - somebody get a crash cart. sam just hit the floor.
    1 DK + 4 Ret Pallies
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  6. #26

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    I got in on the beta event this weekend and was pretty impressed. It's mostly WoW crossed with Warhammer (spontaneous world quests/shared quests) with a touch of Shadowbane. (the customizable talent specs.) It looked pretty, and a nice change from the semi-cartoonish graphics in WoW. The server was really stable and aside from a minor queue I had no performance or access issues.

    Imagine WoW where you can choose your talent trees and each of those trees are deeper and appear to be more interesting than the cookie-cutter-ized Cataclysm trees. The game ran amazingly on my rig (I have 3 monitors in eyefinity an play wraparound at 6084x1020 when I'm not multiboxing.) Leveling seemed pretty painless, but I was so busy re-rolling to try new combos, I never got past lvl 15 with any of them.

    I'm definitely going to be playing this and probably dual-boxing it...once ISBoxer supports it. :^)

  7. #27

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    A friend of mine is on the dev team, I should track him down and get hooked up.

    Highly customizable classes like this will be hilarious for multiboxers. We will be able to pick and choose the absolute best mechanics possible for MBing.

  8. #28

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    the cataclysm talent trees really are pathetically dumbed down. coming up with the best combination of talents for my 4 ret pallies used to be a long process that took a lot of strategy and planning, now it's a joke. bleh.
    1 DK + 4 Ret Pallies
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  9. #29

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    My jaw dropped when I saw the talent trees for Rift. The amount of spec possibilities is enough for me to sign up for BETA - got a key from the ZAM giveaway.

    Alliance-Aman'thul

  10. #30
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    If you want to see the Talent trees click Here.

    The Talent trees are no joke!

    Also turns out you can have a 1st 2nd and 3rd talent specs as well as a pvp spec.
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