Quote Originally Posted by 'Quasi',index.php?page=Thread&postID=31984#post319 84
Well, I'll probably go 1 Troll and 4 UD. Hex is like a mini-MS debuff and it's worth having at least one. The UD Priests could dispel Psychic Scream, Howl of Terror, or Fear on the Troll.

I figured mana burn would be unstoppable. In 4 seconds, their healer would be completely useless. Then with DoTs ticking on everyone (I'd Mass Dispel Ice Block or Bubble), and the healer OOM, and 5 staggered AoE fears (they could only stop the first 2 or 3), it would be game over pretty quick.

Maybe I'm missing something. The only class I envision as a threat is the Rogue, and only for 5 seconds. Yet a Rogue can only do so much while the rest of his team is shutdown and
In four seconds, their healer might be useless, but you're probably down 1 (maybe 2) of your ultra-squishy team. There's nothing "pretty quick" about relying on your 5 DoTs ticking to kill their group.

I am not trying to bash your ideas, but it's just that they're theorycrafting based on the other team not doing a whole lot. Add a little realitycraft to your optimism and the situation might not look so rosy.