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  1. #13
    Member Ughmahedhurtz's Avatar
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    Jul 2007
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    Two things come to mind.

    1) I'm not really sure how the heck you'd watch for this, but there are two cases where slaves can "miss" things while questing: A) not picking up a quest drop (inventory full, mis-click, whatever) when all 4 others did get it from mob/object X, and B) not accepting/finishing a quest when the other 4 did (missing reagent, NPC not selected, in-combat, etc.). Admittedly, these are somewhat rare events but they cause notable headaches when you have to go fly back over, find that corpse/drop and/or farm it all over again. Regarding mechanics, I can see this being something that watches for looting of a quest item or starting/completing a quest across a majority of the team over a given time period, say 30 seconds or something. Or even have the "window" adjustable to allow for different folks' speed in multibox looting. Note that I am NOT suggesting watching for quest items that have to be farmed one at a time: only items that the entire team can loot off of one object or one corpse.

    2) A toon picking up an item that begins a quest and nobody else does. This would probably be a simple warning to the master that self or a slave picked up said item. Nothing fancy here.


    Really, though, I've been using 0.7d (I think?) and haven't had any notable issues aside from some flight path ID issues in Vash'jir's underwater flight paths. There might be a problem with Jamba accepting the next quest in a chain after completing one of those in-the-field quests (that popup the completion dialog so you don't have to go back to the NPC) but I just broadcast-clicked the buttons and forgot about it. I can watch for that if you'd like.
    Last edited by Ughmahedhurtz : 12-16-2010 at 04:22 AM
    Now playing: WoW (Garona)

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