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  1. #17

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    Just so I make sure I have this all right in my head and in the model I have in Excel... (numbers seem to match what Kruschpak's reports/screenshots show in my model)

    If you were to get the most out of two attacks, it looks something like this:

    Attack 1: Flame Shock... triggering a 1sec GCD if you have the Shocking glyph.
    Attack 2: Elemental Mastery, Unleash Flame, Lava Burst, (optional Rocket Barrage racial or Eng Trinket).

    Also assume you would follow that with Chain Lightning immediately afterwards.

    So the damage ends up being a total of:

    Flame Shock Instant Damage, t=0
    Unleash Flame Instant Damage, t=1sec
    Racial/Trinket Instant Damage, t=1sec
    Lava Burst Hit when missiles arrive at t=2-2.5ish seconds?
    - - - - GCD Resets at t=2.5sec, Cast Chain Lightning (1.2sec cast time with EM Haste)
    First Flame Shock DoT at t=3.0sec
    Chain Lightning Hits at t=3.7sec

    Burst may be dead for normal people, but I think with 25% reduction due to resilience, we're still going to kill people with our big combo unless they are healed between Flame Shock and the Lava Burst landing. Even if they get a "normal" heal or two, the rest of the damage cascading in between t=0 and t=4sec may very well do the job.

    At 7600 spellpower, the Flame Shock instant+Unleash Flame+Lava Burst damage (with no crits other than LB) is 174,547. Add in Rockets and it's at 191,233. Even if you assume 25% damage resistance due to resilience, that's 143,000 incoming damage when the Lava Burst lands (t=2.5ish).

    At t=3.7, when the Chain Lightning and 1st Flame Shock tick have arrived, there's another 20,000 post-resilience damage that has piled on.

    (All this assumes no crits for a total of 12-16 FS, UF, CL spells and no overloads, which is completely and totally unrealistic and conservative. Also, does not assume effects of Clearcasting damage boost. Actual damage could be significantly higher.)

    Wow! Admittedly that's with all our IWIN cooldowns going...

    Without either EM+UE cooldowns going, in a more sustained battle, numbers from my model show that a Flame Shock + Lava Burst + Chain Lightning with 2 shamans in clearcasting states (because we've been fighting) on the team combo will hit for about 65-75k on a 25% resistant target, again assuming only the LvB crit. No other crits or overloads, which we know is very likely to happen.

    UE will be available every 15sec, and will change that number from 65-75k to 105k or so. Same no-crit, no-overload assumptions.

    Wow...
    Last edited by Boylston : 12-02-2010 at 07:42 PM
    Cranky old-timer.

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