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  1. #31

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    Kudos for putting the guide together.

    Currently the 85 damage is kind of low. People are all doing some what ICC 10 with 30% buff kinda damage. On the flip side, Healers are all having severe mana issue, as well as DPS. I think when it comes down to it (for now), the fight would probably be determined based on mana.

    Shaman has a good burst sequence. In case that wouldn't even land the kill, then we are looking at a match for who goes OOM first.

  2. #32

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    God, Satan, Allah, Shiva, Buddha, and Azathoth bless you a thousand times for this amazing thread!!!
    Warfather + Scrub + Fumble + Bumble + Botch
    Ravenholdt - US

  3. #33

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    Ok. I was wrong.

    the fight was not determined by mana, at least for now. Its defensive CD vs CC game vs Burst game. PPL die fast without resilience. Bubble effect is maximized.

  4. #34

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    Quote Originally Posted by remanz View Post
    Ok. I was wrong.

    the fight was not determined by mana, at least for now. Its defensive CD vs CC game vs Burst game. PPL die fast without resilience. Bubble effect is maximized.
    What do you mean by "bubble effect is maximized"??
    Cranky old-timer.

  5. #35

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    When resilience is low, you die too fast from the burst. Healers had no chance on healing you. Immunity rules.

    Divine Shield is immunity and more importantly, you get to cast/attack while in bubble. Since dying too fast, a lot of classes don't get to see the end of bubble. Paladin can use avenging wrath while in divine shield now.


    Say I am a retribution paladin. All classes HP drops from 110k to 0 in 3 seconds while under attack. Shaman gets to attack for 3 seconds then die at the 3 second mark. Paladin gets to attack for 3 seconds, and then pop divine shield for another 8 seconds.

    So everybody dies in 3 seconds. Paladin are in 11 seconds. Other classes' immunity are also good. but they don't get to attack or cast once they use them.

    this is not new really, last time at Season 5 during the launch of WotLK. Paladin and DK ruled the arena with defensive skills. Back then, Paladin only -50% attack speed in bubble. It was OP. Then they changed it to -50% damage in bubble.
    Last edited by remanz : 12-16-2010 at 04:44 PM

  6. #36

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    Ok. Gotcha.

    Are you running a shaman team now, or just the DK+Rets?
    Cranky old-timer.

  7. #37

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    Well,

    I was trying to be smart and different. I swapped 1 paladin for 1 enhancement shaman. This seems to be a good move in theory, but it backed fire big time in practice (so much for being smart and different). I added tremor totem , frozen power root, blood lust, 1 grounding totem, 1 minor CC as hex, and above all, earthbind totem remove snare (not root though). This pays off in PVE. In arena its all different story, my shaman becomes the weakest link in the team. Team would just focus fire on him, and my shaman dies all the time.

    4 paladins with bubble + wings are the way to go. Heck I would even go with 5 paladins. Don't need the DK either.

  8. #38

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    Paladins any fun these days in arena?
    Bladefist EU:
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    StõmpdòwnStòmpdõwnStómpdõwnStõmpdówn

  9. #39

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    rather not talk about pallys more in this shaman thread. plenty of discussion surrounds pally and dk in other 2 threads.

  10. #40

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    I tried some battle of gilneas bg yesterday (Gilneas inv time 8 minutes, Random BG 11- 30 Minutes Oo). The only thing i see is that i have problems getting my burst of, because i will get chaincced .

    In addition i did several Wargames 5v5 against sephice his DK team. In the best game i got 2 of his guys and his healer. In the baddest game, i could not even kill a single toon

    So the question is, how to survive ... i only did one arena game and in that game i got swarmed to death Because of the weak healers, my healer is not able to bring me back up and if i start healing i am oom

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