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  1. #21

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    Burst calc is way off. Premade pvp vs premade pvp lavaburst crits for like 15-17k... its like 35% damage reduction. So it would be more like... 60k for the 4 shaman, which is about 1/2 the life of someone. Not including overload, which is another reason i think mastery and lava surge are so important.

    This is demonstrated in a few 85 pvp videos you can watch on youtube.

    35% damage reduction is ridiculous.
    Last edited by Shodokan : 12-04-2010 at 07:41 PM
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  2. #22

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    SO, at 35% damage reduction, the big IWIN looks like this:

    Flame shock instant: 4,237
    UF instant: 1,402
    Lava Burst Crit: 24,127
    Goblin Rocket: 2,712

    TOTAL: 32,478/shaman or 129,910.

    Lava burst damage, plain jane, will be around 15-17k like you mention on 35% resistant targets. But EM+UE makes a big difference.

    UE is available a lot as well, turns that 15-17k into 18-20k.

    I have watched the videos... You can see the big difference that our cooldowns make. You can see the 15k bursts in arena matches as well as the 25k ones.

    Better yet, I built a spreadsheet with the correct coefficients and validated it with real PTR data. I think the numbers are still strong, even at 35% resistance due to resilience.

    I guess we'll see soon. I hope I'm not too wrong.
    Cranky old-timer.

  3. #23
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    It will also depend which scales better (on justice/valor/drop gear, or honor/conquest gear), resilience/mitigation or health or damage.
    Or do they go up at the same rate, approximately?

    Blizzard seems to want less burst.
    But they balance around single players... and we usually have 3-5x DPS in sync.
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  4. #24

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    How is lava burst hitting on live now ?

    I heard a lot of people saying level 85 is doing the same damage as level 80 at the moment. I wonder if just haste/hit/crit are not on par.
    100% crit spells would be OP at the moment.

    120k hp is confirmed with blue pvp gear. Have to see where the damage is at.

  5. #25

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    Quote Originally Posted by remanz View Post
    How is lava burst hitting on live now ?

    I heard a lot of people saying level 85 is doing the same damage as level 80 at the moment. I wonder if just haste/hit/crit are not on par.
    100% crit spells would be OP at the moment.

    120k hp is confirmed with blue pvp gear. Have to see where the damage is at.
    Without UE it is like 17k max.
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  6. #26

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    Have you noticed that chain heal is healing for almost nothing, and costs a lot of mana? I think it needs to be buffed...
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  7. #27

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    Quote Originally Posted by Shodokan View Post
    Without UE it is like 17k max.
    Thats without using any totems and trinkets i guess? I am hitting for 24-25k on players/mobs with 0 resillience with trinkets and everything.
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  8. #28

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    The biggest issue I've seen so far is that Unleash Elements is on the GCD. A lot of my modeling earlier was based on the assumption that it wasn't going to trigger a GCD. Not the end of the world, but it adds a 1.5sec delay into the big burst attack and makes macroing a little more difficult.

    The difference between a 24k mob attack and a 17k attack is resilience. That's what a 30% damage reduction will do for you.

    My team is only 81, since I haven't been able to play much due to work, but I should get a little more game time in the next couple of weeks. I'd love to hear feedback from folks so that we can improve this living document!!
    Cranky old-timer.

  9. #29

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    Oh lol!

    Never noticed Unleash Elements is a ranged attack... I thought it was a melee attack because of the stormstrike icon hehe.
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  10. #30

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    It does ranged damage plus gives a significant boost to your next elemental attack-- which will be Lava Burst.

    so the attack sequence looks like

    Flame Shock
    Unleash Flame
    Lava Burst (optional Elemental Mastery + Trinket + Racial or other off-the-GCD cooldown items)

    I was hoping that Unleash Flame could be combined into the Lava Burst GCD, but it can't... Oh well, it's still a very good ability.
    Cranky old-timer.

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