All i see here is "OMG WINGS + HAMMER = WIN!"
Burst is better for boxers as you say.... so lets do a comparison of a basic 100 attack sequence shal we?
Rets
Crusader strike - 115% base - after all is said and done it is 150% weapon damage 4.5 second cooldown (with sanctity + judgement haste + dk haste looking at about a 3.2 min cooldown)
Holy Wrath - decently large mana cost, small damage output especially against multiple opponents, 15 second cooldown
Exorcism - Only really usable when you have art of war otherwise it eats too much mana
Judgement - 8 second cooldown, the damage is laughable at best now.
Hammer of wrath - only usable while wings are up, or when target is below 25% life
Divine storm - shared cooldown with crusader strike, does 80% weapon damage (when bursting this is useless really, and limits your holy power generation unless you are lucky)
Inquisition - Increases holy damage by 30% requires holy power, lasts 30 seconds with max holy power... only applies to judgement damage, exorcism and holy wrath unless you have wings up.
Templar's verdict - Laughable damage and is not affected by inquisition (its a melee attack, not a holy attack) that does 235% weapon damage at max, and <100% for holy power less than that.
The rotation even in pvp requires 3 holy power to be used for inquisition every 30 ish seconds. 40% chance for it to give you 1 holy power back, judge exo and holy all have a 40% chance as well and hammer of wrath.
So out of 100 non templars verdict attacks you get the following (if you are not healing)
Judge (8 seconds)
Crusader strike (3.2 seconds)
Holy wrath (15 second cooldown)
Cusader strike (3.2 seconds)
Judgement (8 seconds)
Crusader strike x 2
Holy Wrath
Judgement
Crusader Strike
Assuming that rotation or similar is repeated to 100 total attacks you get approximately 70 holy power which is equal to 23x either templars verdict or inquisition.
Which puts this at a total of 123 attacks
As of 4.0.3a i am critting for about 11-13k with pvp gear on my ret paladin on training dummy with templars verdict
Deathknight
Each howling blast gives approximately 10 runic power per rune used other than frost which are 20. Meaning every set of runes used you gain 80 runic power. This does not include random procs from the spec.
Howling Blast x 2
Necrotic strike
Blood Strike (death rune)
Necrotic Strike
Blood Strike (death rune)
80 runic power dump = 2.5 frost strikes (im going to round up here to 3 to incorperate procs from spec)
3x frost strike
Howling Blast x 4
Necrotic strike x 2
100 runic power dump (going to up this to 120 because the proc is very high)
4x frost strike
So each basic burst or normal rotation includes
6 howling blasts
4 necrotic strikes
2 blood strikes
7 frost strikes
So you get this ~6.5 times to equal to the attacks (including usage of templars verdict/inquisition)
39x howling blast
26x necrotic strike
13x blood strikes
45.5 frost strikes
This means that for a deathknight in equal attacks... he gets his 100+% weapon damage over 70 times, 39x an attack that is equal to the damage of templars verdict (on a training dummy and some reforging it crits for 12k for me) and 13x attacks that are 80% weapon damage + 680 (at 85) and an extra 10% of that total damage for having frost fever on the target... so every attack is doing over 100% weapon damage.
Frost strike hits harder than crusader strike and is pure frost damage, and you can use it just as often because of the freaking cooldown on crusader strike. In 3.2 seconds you can easily get 32 runic power if you are attacking a target... hell you get 20 if you do two non frost attacks...
BtW in the amount of time the paladin throws out the stated amount of abilities (enough for 23 tv) you get 40% of 45 frost strikes as more attacks which equals even more frost strikes...
How is there even a comparison? I mean does the fact that you get to burst someone down every 2 mins with wings really make up for that?
Connect With Us