I look at it, like this...
A team has to be able to win against at least equal sized groups consistently. And if you can take out larger groups, that's a good sign.
Imagine the other faction has control of the Blacksmith, but sent 10+ people there to take it. You can hit BS with your team, and have a chance because of the AoE nature of Howling Blast. Even if you're going to die 9 times in 10, you'll put up decent pressure doing it. Meanwhile your team has 10 people elsewhere to take bases from 5 defenders.
When you go against masses of players, your Frost Runes are a priority. Every two Frost Strikes, is also a 90% chance of another Frost Rune. You might go Howling Blast, Howling Blast, Frost Strike, Frost Strike, Howling Blast, Blood Tap, Howling Blast... and then focus on a healer with Necrotic Strikes as the Frost Runes recharge.
When there aren't a lot of targets in one place, as a boxer we should destroy our opposition.
And most likely we will, most of the time.
But let's say you go to the Gold Mine, and they happen to have three healers there. That's a lot of healing output on whoever we focus fire.
Necrotic Strike, makes us far more likely to down a target in this situation than another team with similar or possibly even superior DPS. Burst is the only chance for most other teams in this situation; drop someone in a single GCD. Necrotic Strike, gets a very good chance of downing one of the targets despite the other two healers doing everything they can to keep that target up.
So good tools for both masses of opponents and for focusing on any given single target.
It might be worthwhile to build two castsequence (or DPS Mapped Keys). And have a toggle between them.
The first prioritizes Howling Strikes, exactly as shown in the Manifesto video. The second prioritizes Necrotic Strikes, in a similar fashion. And then have a toggle which switches the mode from one to the other.
Going with the priority system from the Manifesto video, possibly something like this:
Code:
Press:
Do Mapped Key - Melee IWT
Do Mapped Key A - Howling Blast (Keybind 1)
Do Mapped Key B - Necrotic Strike (Keybind 1)
Release:
Do Mapped Key C - Howling Blast (Keybind 2)
Do Mapped Key D - Howling Blast (Keybind 3)
Do Mapped Key E - Howling Blast (Keybind 4)
Do Mapped Key F - Necrotic Strike (Keybind 2)
Do Mapped Key G - Necrotic Strike (Keybind 3)
Do Mapped Key H - Necrotic Strike (Keybind 4)
Do Mapped Key I - Frost Strike (Keybind 1)
Do Mapped Key J - Frost Strike (Keybind 2)
Do Mapped Key K - Necrotic Strike (Keybind 2)
Do Mapped Key L - Necrotic Strike (Keybind 3)
Do Mapped Key M - Howling Blast (Keybind 2)
Do Mapped Key N - Howling Blast (Keybind 3)
Do Mapped Key O - Blood Strike (Keybind 1)
And then the toggle:
Step 1
- Enables Mapped Keys A, C, D, E, K, L.
- Disables Mapped Keys B, F, G, H, M, N.
Step 2
- Does the reverse.
As far as healers go... I would personally prefer all members of the same race.
As close to the same appearance as possible, which admittedly is a large boost for the Paladin camp.
Basically, so the opposition has a harder time focusing on the healer.
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