Close
Page 39 of 53 FirstFirst ... 29 37 38 39 40 41 49 ... LastLast
Showing results 381 to 390 of 528
  1. #381

    Default

    Vuhdo can do this also. Create your click sequence macro and call it something that is not the same as a spell name.

    Open the Vuhdo config and click on the spells tab. Tick the box which allows macro casting and type in the name of your macro next to the left click key.

    I use a mouse with 6 buttons which allows me to call 6 different spells with my right hand, whilst I drive and dps with my left on the keyboard. I know some of the guys have a naga configured with click heals which lets you cast a lot more spells/macros from your mouse hand without key modifiers required.

    The other thing I like about this setup is that for BGs it lets me be an effective raid healer whilst still watching and healing my team fine too.

  2. #382

    Default

    I see some specs with points in either Annihilation or Rime. What's the rational for this since Obliterate is not in the DPS sequence?

  3. #383

    Default

    Quote Originally Posted by TeamGrizzly View Post
    I see some specs with points in either Annihilation or Rime. What's the rational for this since Obliterate is not in the DPS sequence?
    I found that there's a need to put 1 point somewhere to unlock a later tier. It's just filler.
    Cranky old-timer.

  4. #384

    Default

    http://us.battle.net/wow/en/forum/topic/1765534540

    "Howling Blast now deals 40% less damage to all targets other than the primary target of the spell."

    40%... thats a huge ass nerf purely because of the AOE dps they were doing in PVE.

    on a positive note...

    "Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them."
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  5. #385

    Default

    Quote Originally Posted by Shodokan View Post
    http://us.battle.net/wow/en/forum/topic/1765534540

    "Howling Blast now deals 40% less damage to all targets other than the primary target of the spell."

    40%... thats a huge ass nerf purely because of the AOE dps they were doing in PVE.

    on a positive note...

    "Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them."
    That is a big nerf to HB.

  6. #386

    Default

    "Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon."


    extra damage is nice too, 12% extra damage overall is nice for the 40% loss of pressure damage.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  7. #387

    Default

    Quote Originally Posted by Shodokan View Post
    "Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon."


    extra damage is nice too, 12% extra damage overall is nice for the 40% loss of pressure damage.
    LOL holy shit!

    I know this is a dk thread but I just had to poop all over the dks


    Crusader Strike weapon damage percent has been increased to 135%, up from 115%.

    Mastery: Hand of Light has been revamped - Your Templar's Verdict, Crusader Strike, and Divine Storm deal 20% additional damage as Holy damage. Each point of Mastery increases the damage by an additional 2.5%.


    Insane-

  8. #388

    Default

    Quote Originally Posted by Fat Tire View Post
    LOL holy shit!

    I know this is a dk thread but I just had to poop all over the dks


    Crusader Strike weapon damage percent has been increased to 135%, up from 115%.

    Mastery: Hand of Light has been revamped - Your Templar's Verdict, Crusader Strike, and Divine Storm deal 20% additional damage as Holy damage. Each point of Mastery increases the damage by an additional 2.5%.


    Insane-
    wow.. nice. ret team is looking better now.
    1 DK + 4 Ret Pallies
    2500+ Season 7 solo 5's team on Shadowburn
    18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info

  9. #389
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    12% melee damage increase, which makes the unhealable Necrotic Strike that much better.

    But the loss of initial pressure from HB will suck.
    Still HB provides, ranged AoE snare.

    The team retains its defensive cooldowns, even improving on some of those.
    And Death Grip retains its power to overcome any root/snares on us.

    If you were running with a Priest healer, PW: Shield & Pain Suppression are buffed.
    If you ran with a Shaman, Bloodlust/Heroism is a loss, but for most of us it is more likely a loss to the opposition which equates to a relative power increase for our teams.

    Not crazy about the change to HB, but this is still a very strong composition.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  10. #390

    Default

    Quote Originally Posted by Fat Tire View Post
    LOL holy shit!

    I know this is a dk thread but I just had to poop all over the dks


    Crusader Strike weapon damage percent has been increased to 135%, up from 115%.

    Mastery: Hand of Light has been revamped - Your Templar's Verdict, Crusader Strike, and Divine Storm deal 20% additional damage as Holy damage. Each point of Mastery increases the damage by an additional 2.5%.


    Insane-
    I agree its a nice change, but none the less it makes them into plate rogues with random instant finisher procs (via talents)
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •