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Well exp at 85 is usless well so much for rated BG's .....
Guess I can just hope they will let raids que at some point in the furtue in non rated.
Any ideas on how to handle the rogue sapper that saps one guy at a time? I just hope with my own rogue I can see him while he is stealth, I guess another rogue dosnt have an edge like before 4.0.1 and that hunters can see them best, but seems vanish is broken and Mirror Image will hit them lol .... and the shaman fire totem that casts, and pets har.
Last edited by Sam DeathWalker : 11-14-2010 at 07:10 PM
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28 Box SOLO Nalak 4m26s! Ilevel 522! GM 970 Member Guild! Multiboxing Since Mid 2001!
Looks like Rogues/Druids do not have any talent which improves stealth or the detection of stealthed units.
With the old talents, a Rogue/Druid would stealth as if they were 3 levels above you (or 4, if they were a Night Elf).
Not sure if all rogues/cats (or just rogues maybe) get the equivalent of the Subtlety talent built into stealth, or if stealth is less effective than previously.
AoE should knock the rogue out of stealth, if you can land it. Cloak might make them virtually immune to spells for a short duration, but that's the best you can do.
With an army, having 15 toons at one base is not ideal; if you were a smaller boxer, just having five at a flag/graveyard until it capped and then holding it, can be worthwhile for your team.
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When I 10 boxed in BGs, I would have one PvP team and one PvE team. My PvE team would hold bunkers, kill bosses, and do the PvE stuff in AV, and my PvP team (shamans, druids) would assault stuff, aoe horde and make life difficult for them.
s 5 druids to run around a lot, and a pally / 3 lock / resto shaman group to hold towers and help defend while assaulting galv and such, and then tanking drek when it was time.
Comment like this make me wonder if we play the same game...
Despite the stream of consciousness that this sentence is...
a) Track Hidden gives hunters a 6 level advantage to see units in stealth; however it does not increase the detect range, nor allow them to see stealth units behind them still.
b) Vanish is fixed in the next build so pets will no longer hit or follow vanished units.
c) if the rogue vanishes before your spell cast goes off, or before your mirror image/searing totem spell goes off it will no longer hit the rogue since it has been fixed to drop target. Rogues; however, cannot use vanish as they did before to stop a spell from hitting them mid flight as it has worked all throughout Wrath.
Regardless, if your problem is a rogue sapping you then I fail to see how vanish is really the big concern here. Sap's range is only 10 yards. For ele shaman, glyphed and talented, Fire Nova is 20 yrds. I find 15 to be sufficient but that's just me.
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It used to be that rogues had a talent that lets them see other rogues better, sorry if I'm not up on every change on every class I play (7) ....
Hunters track also puts them on the mini map and if the hunter can mark them then .... , but I dont have a hunter.
My shaman are restro and my mages are fire .... I use frost nova and arcane explosion but they are only 10 yards.
Let me see if there is a way to get a mage aoe to more then 10 yards.
Still with a lot of mirror image up one of them should see the rogue when he saps and start casting on him.
28 BoXXoR RoXXoR Website
28 Box SOLO Nalak 4m26s! Ilevel 522! GM 970 Member Guild! Multiboxing Since Mid 2001!
The more I read up on rated bg's and the more I think about it, the less inclined I am to box rated BG's. It's basically an extension of arena. A concept I don't really like.
- no AV / Isle of Conquest -> this is a huge issue for me
- same rules as arena, no engineering boots, etc ... not pots, flasks, etc ...
- no fire elementals ... which I find a retarded rule given the fact that any other class can use their pet
I think I'll just stick to queuing up for individual BG's, Since 3.3. and the random BG queues there was hardly 1 AV each hour, but since they merged the BG's, it seems like even at 5 am their are AV's going. Which is awesome for me.
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