Close
Showing results 1 to 10 of 90

Threaded View

  1. #11

    Default

    Quote Originally Posted by Kruschpakx4 View Post
    I have a bad feeling about caster teams in rated bgs, I'm trying shamans in the first season, if it doesnt work I'm going to melee boxing - dks or rogues and not more than 4

    you dont loose rating, so you can grind up to 2.4k for high warlord, so it should be way easier than arena
    Lets put this to rest....



    Judging from the posts on the forum, it looked like most players were confused about what rated battlegrounds really are and how to interact with them. Hopefully this FAQ can help clear up some of those questions. Feel free to respond with any other questions you might have and we will do our best to post up the answers in this thread.


    Rated Battlegrounds are broken down into three brackets. 10v10, 15v15 and 25v25. These brackets rotate weekly and can be viewed in-game via the calendar by activating the battleground holiday filter.

    Players must create a raid with the full number of players required for the current bracket before entering the queue. Any level 85 player of your faction may participate in the battle (regardless of guild association).

    When players win a battle, they are rewarded conquest points, up to their weekly cap. Weekly caps are individual for each player and are based on your highest single pvp rating from the previous week (the cap resets on Tuesdays). This rating can be derived from your 2v2, 3v3, 5v5 arena, or your rated battleground rating.

    Players start at zero rated battleground rating and progress upward from there. Rating is only reduced after a lost battle when the player is above their internal matchmaking rating. For the most part, a rating only goes up.

    Epic ground mounts will be rewarded at the end of each season to the top 0.5% of players. Titles are also available as you gain rating in the system. The titles are rewarded directly from achievements earned from gaining the required rating.

    Winning a rated battleground with a team composed of 80% guild members will result in the additional benefit of guild experience gain for your guild. The UI will display a guild banner near the minimap that lets you know if you are eligible for guild achievements and experience.



    Does your internal matchmaking rating go down in the event of a loss?
    Yes, but different than arenas, if you are higher rated than most of your team, it will go down less. Likewise, when you win, it will go up more. This way, if you are an established good player, there’s less risk in playing with less skilled team mates. It does make the assumption that the better players tend to carry more of the weight, which may not accurate in every game, but is accurate on average.

    Does MMR for RBGs function the same as it does in Arena? I.E. - goes up more when you beat a higher-rated team, and goes down more when you lose to a lower-rated team ?
    Yes. MMR goes up faster if you defeat a team with a higher MMR.

    What is the plan to prevent your rating from skyrocketing at high win ratios? If your rating only goes down when it is *above* your MMR, it seems that ratings will just be high on average (compared to arena)
    If a team’s rating gets inflated much beyond their MMR, they will get only a few points when they win, and lose many more points when they lose, until they are back down to their MMR. This will prevent inflation.


    You can and will lose rating, I dont know how anyone can read it any other way. We just dont know at what point the person starts to bypass their mmr resulting in their rating going down from a loss.
    Last edited by Fat Tire : 11-10-2010 at 10:55 AM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •