
Originally Posted by
kate
You may have just blown my mind. I... I did not even think of this. Do you mean setting up keymaps that have stepped actions, or do you mean actual macros like in-game macros? I'm looking through the documentation for ISBoxer right now and all I'm seeing is stuff about creating keybinds that perform actions - is that what you meant?
I guess I'm not clear on how ISBoxer really works - I mean, for example, where are all the FTL keymap macros actually stored? I just don't want to run the risk of accidentally making something in ISBoxer (such as an extremely long cast sequence) that isn't legit according to Blizzard.
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