...For making it easy to decide on what *not* to have for a second team!
From mmo-champion:
Balance
- Solar Beam now affects targets within 5 yards, down from 10 yards.
...For making it easy to decide on what *not* to have for a second team!
From mmo-champion:
Balance
- Solar Beam now affects targets within 5 yards, down from 10 yards.
"Tact is for those that lack the wit for sarcasm."
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Hm, I don't have a druid team, neither I've played a boomkin .. but why does it change so much for you?
Just curious![]()
I can definitely see the PvP ramifications of this, not so much PvE
"Twilight is upon me. And soon, night must fall". My days in WoW are over, but I'm back to where it all started, EverQuest!
It's still stupidly overpowered in combination with other druid abilities.
Glyph of Entangling Roots - Reduces the cast time of your entangling roots by 100%.
Talent: Overgrowth - Your Entangling Roots have a 100% chance to root all enemies within 8 yards of the target.
Going to be a bit rough on boxers, but I'm still excited for my druid.
Instant cast roots on a caster, solar beam - can't use immunity abilities while silenced (non-caster excluded of course).
More importantly, a healer could not dispel said roots to get out of the solar beam.
Last edited by Alemi : 09-29-2010 at 01:21 PM
Back to Warcraft!
Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)
Well, it was obvious boomkins needed a nerf. So i'm far from surprised.
it doesn't matter if 5y or 10y versus a boxer... if you stand together you are toast.
well more and more boxers quitting anyway.
@Alemi:
I didn't realize there was a glyph that reduced the cast time of Root by 100%... That's beyond insane.
Um Boylston, maybe uh I might uh be doing Druids now hmm? Grumble maybe grumble grumble.
"Tact is for those that lack the wit for sarcasm."
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