Close
Showing results 1 to 10 of 20

Threaded View

  1. #1

    Default On the ropes about 5th for my 4x shammies

    Option 1: 5th shaman

    Option 2: Hunter
    - 25% reduced healing on a target
    -Pet buff (if bm)
    -Traps
    -Decent damage
    -Very mobile

    Option 3: Death Knight
    -Lots of things to keep track of
    -Huge damage
    -Reduced healing on opponent
    -Multiple means of slowing the target down even if a melee is on your team
    -O'Shi buttons for when he gets low on health to get heals more efficiently, anti-fear
    -High burst in both frost and unholy
    ...we all should know the options by now.

    Option 4: Boomkin
    -Knockdown
    -Solar Beam
    -Being a huge chicken
    -Overgrowth (root all targets in 8 yards... far away)
    -Typhoon = another GTFO me spell
    -Land mine mushrooms you can lay inside the group to deal damage to melee
    -AOE silence/interupt (1 min cooldown)

    Option 5: mage
    -Lots of ways to freeze opponents away from the shaman
    -Good burst
    -Pet
    -AOE slow
    -Living bomb
    -Impact
    -Frost has 20% reduced target received healing

    Probrably going to end up going with a 5th shaman... but i think DK and boomkin are strong candidates as well as hunters.

    Opinions please
    Last edited by Shodokan : 09-19-2010 at 03:05 PM
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •