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  1. #11

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    Quote Originally Posted by Svpernova09 View Post
    Having done some PvP @ 85 w/ the first blue PvP set premades:

    Burst isn't going to win matches @ 85. Unless they really change some mechanics across the board. Most PvP matches are a lot longer and require multiple CDs to line up to kill someone. It's going to be a focused assault with fast swaps to force healers to get behind and panic and use their fast, mana expensive heals to save someone. While stacked HBs may throw a lot of pressure on a single person, keep in mind inflated health values @ 85. In the blue PvP set I was running ~122k HP as a priest (self buffed)

    Yup.

    Anyone relying on burst to get kills in cata is theroycrafting too much. CC and mana are what is going to get kills. Given that most CC is 40 yards, anyone has done arena on beta can tell you that is pillar to pillar in nagarand. That is how large the CC field is now, not to mention 4k resilience in S9.

    Also, people who are relying on burst kills in these new rated BGS are in for a world of hurt. They are not pugs even though they are pugs you can expect healers galore on every team and pve tank spec classes(200k+) in both wsg/AB and even eots games, maybe not at the start of cata but I am willing to bet a month or two and we will see /2. Need pve tank for wsg, pst. Cant wait to see a 4dk/healer team try to take down a tank with 2-3 healers, it just isnt going to happen. Unless you have CC on his healers, but they can all dispel now, doh. Hell 1 frost mage can control a nicely packed group of melee by themselves, if not just keep them in combat while they waddle along trying to catch up. Not to mention the 22k ice lances mage are going live with.
    Imo if I see a 4-5 boxer on the other team, its a free win.
    Last edited by Fat Tire : 11-30-2010 at 11:06 AM

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