
Originally Posted by
heyaz
I keep looking at my DK's in the low 60s, plate helrloom stuff ready to go (from the ret team a year ago) and want to level this up, but I just have a bad feeling it'll be the same old thing again - practically kill myself getting them to 80 and gearing up, fine tuning macros, theorycrafting for hours, only to step into PVP and watching a resto druid tank my entire team for 5 minutes, or have them get controlled and tossed around like any other team. The mechanics look so fun, but I'm just afraid of overall viability against skilled players, and even more so I fear a slight change or nerf that would kill the whole team.
I know you have done your homework and know all the counters and what to do in what situation and why they will excel here and there, but we all had that with dk+rets as well. 5 arcane torrents, multiple HoJ/repentence, wings, "freedom/clease a buddy", instant heals, 4x divine sac rotations, 4 bubbles, hand of protection on dk, stacking blessings and auras, the works. And sadly that team ended up being just a gimmick - instagib a couple bad pugs, maybe do some damage in AV, or bang your head agsinst the wall for several hundred games to get an 1800 weapon that you could get in solo play in like 2 nights. Was a major disappointment. And that was before 4.0...
Even the quad shaman in WOTLK weren't exactly a powerhouse, it was the weakest pvp class/spec solo and the plethora of aoe shut them down easily, and a bubble for each class and passive heals out the wazoo made the instagib just a relic of the past. I know many of us hit 2000, 2100, or even higher, but with garbage 50-60% win rates except for those who either arranged their queues well or straight up win traded. After Kromtor we all jumped on the dk/ret bandwagon only to see the resilience buff destroy that team - I just didn't have the heart left to do another 500+ game grind to 1800 or possibly 2000 with a sub 50% win rate and enough frustration to give me heart problems.
Be that as it may, I'm still looking into it and testing out some of the new frost stuff with a couple of my DKs. I'm sure it'll be a breeze 62-80, like the other melee team was, but it's just hard to know if they'll be worth anything until I can see first hand (or second?) what happens when you engage 3+ skilled, high resilience targets. I just remember leveling up my dk/ret team, absolutely steamrolling my way from 60-80 both in pve and pvp, then entering my first BGs and arenas to see them tossed around like ragdolls, and when I was able to get control of the situation, nothing would ever die. Would hate to see that happen again so fast
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