Thanks for your feedback. I appreciate it.

Quote Originally Posted by Iru View Post
So complaint/issue #1

The new default is 'Assume all team members always online'. Unfortunately, as I have all of my RAF boosted toons etc in the team list of my profile - it makes managing settings etc easier - this means Jamba went looking for 60 toons at startup and spammed the non-existence of 57 of those (I only had three toons logged in).

I realise that there is no answer that will make everyone happy but could the default not be that way. Or at least could Jamba prompt with a dialog the first time this release starts so that the user can choose how they want things prior to the addon looking for every toon in the team list?
Wow, you have 60 toons in the team list! Um, I never imagined that. Anyway, to answer your question, the default for 'Assume all team members always online' is going to stay 'checked'.

I realise for you, that this is a royal PITA, but you can uncheck the box and push settings and be done with it.

But for new Jamba users, the channel rarely works unless you mess around with the settings and it makes for a really bad first impression. I worked with someone on my server the other day who was just starting out and none of the advertised functions would work because the master was offline on the slaves. It took ages to get sorted. I have no idea why the chat channels are so picky and uncooperative, but I'd much rather Jamba worked out of the box for the likes of them.

At least now both camps can be happy, after the initial WTF! from veterans like you when they load it up.

IMHO, a dialog on startup would be too intrusive and I'd actually have to code the thing. I think you would prefer I work on the class based tags...

Quote Originally Posted by Iru View Post
Complaint/issue #2

The jamba-watch window's position has reset. I'm guessing this is because you don't track/manage window locations in the addon and just let the default Blizzard frame code do it for you (so the location is hiding in layout-local.txt). If that's not true is it possible to retain the previous settings. If it is true, is it possible to retain the previous frame name so that it goes back where it belongs?
I do track and manage the window locations in the addon. The problem is that the Quest Watcher got moved into its own module, so now all your settings are gone. Sorry about that, you'll have to reset them for the Quest Watcher, but once done, they shouldn't change again.

FYI: I'm happy to let these settings get lost as its not too much needs to be reset, but if I redid the macro module, I'd make sure your settings (macros) weren't lost.

Quote Originally Posted by Iru View Post
Complaint/issue #3

Some of the quest watcher settings weren't carried forward from the previous version: specifically 'Show Team Quest Watcher on Master only' and 'Hide Quest Watcher in Combat'. On a related note, what's the point of having both 'Hide Quests completed by team' and 'Do not hide completed objectives' and which one is supposed to win when?
Settings missing, see above.

'Hide Quests completed by team' (Team, Quest) will hide the quest once all toons have complete the quest, otherwise it'll hang around until you complete it or remove its watch.

'Do not hide completed objectives' (Toon, Objective) - by default once a toon has completed an objective the objective goes away, with this option checked, the objective stays visible.

Hope that explains a few things. Thanks for testing this one for me. Will get your class based tags in the code before this goes out live.