Maybe I'm a little biased, as I have a warlock team, but I agree with Powerwar. Metamorphisis for 600% armor + immolation aura lets you manage melee without to much problems. If you can make one of the fel guards charge/stun a melee at the start of the match, that'll let get the initial advantage to "camp" a melee with immolation aura, while letting your other fel guards take care of another person. If a melee gets in close to attack, popping a healthstone and a death coil should keep you alive long enough to kill them. Another thing warlocks lets you do quick is regroup after an AoE fear. Teleport circles have a 40 yard range, so it makes it easier to manage psychic scream/howl of terror/etc.
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