Close
Page 2 of 2 FirstFirst 1 2
Showing results 11 to 18 of 18

Thread: Druids vs Locks

  1. #11
    Rated Arena Member
    Join Date
    Apr 2009
    Location
    Sunny Hawaii
    Posts
    21

    Default

    Maybe I'm a little biased, as I have a warlock team, but I agree with Powerwar. Metamorphisis for 600% armor + immolation aura lets you manage melee without to much problems. If you can make one of the fel guards charge/stun a melee at the start of the match, that'll let get the initial advantage to "camp" a melee with immolation aura, while letting your other fel guards take care of another person. If a melee gets in close to attack, popping a healthstone and a death coil should keep you alive long enough to kill them. Another thing warlocks lets you do quick is regroup after an AoE fear. Teleport circles have a 40 yard range, so it makes it easier to manage psychic scream/howl of terror/etc.
    (US) Feathermoon [A] - A Box of Locks: 5x Warlock
    -Canndee
    -Kandii
    -Qandee
    -Qandii
    -Qandyy
    ~Cause everyone loves candy~

  2. #12

    Default

    I'm surprised Metamorphosis is so strong, but it looks like the clear answer against melee. I was hoping to be able to get Siphon Life as I assume I'd just be putting corruption on everything I see while I run away from whatever is attacking me. However, I see the theorycraft behind 600% additional armor when melee is beating on you. I guess I have 80 levels to figure out which spec, but I'm glad to see the positive reaction towards locks from those who play them.

    How many locks can you get away with and still drop folks fast? For example, 4 boomkins is a serious disadvantage compared to 5 due to their lack of burst. 4 shamans isn't really that big of a change from 5 so you don't feel it much. What's the story with locks? Could I get away with 4 locks and be ok? How about 3? I think I'd prefer having at least one resto druid in the group, and possibly two.

    Side question: does siphon life work on seed of corruption, or only corruption?
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  3. #13

    Default

    I run 5 locks with no healer. After getting some decent gear they need no healer at all.
    I guess you could run ok with 4 locks too, but the fact that warlocks stack really good dps wise makes it better to run the full group.

    While you level, for lower brackets use the felguard shield... like x1 - x5 levels. Then switch to felguards when you get them.

    There you have my locks build:
    http://eu.wowarmory.com/character-ta...eats+And+Haxes

    Here are the reasons I took some talents and didn't take others.

    Affliction:
    Fel concentration --> I use drain life when needed to heal myself and no warrior or bear druid is around. This helps alot to not lose channeling time on a random toon and get it killed to aoe for example.
    Amplify Curse --> castsequence reset=target curse of agony, corruption ... that lays 10 dots on anyone in 2.5 sec... 0.5 sec less than 2 gcd. When you run around tab dotting everything that has red name, that 0.5 sec makes a big difference.

    Demonology:
    Fel Synergy --> Send your pets in the middle of the enemy raid and seed of corruption someone. In a gcd your pets will be 100% healed. Also helps if you decide to solo the other faction boses in AV.
    Master Summoner --> The option to resummon your pets fast and at almost no mana cost is always good.
    Demonic empowerment --> red felguards fear nothing. This is basically a priest and mages killer talent.
    Metamorphosis --> note the 600% armor + 20% damage reduction besides the soul link reduction + 6% less chance to be crited. With decent gear the damage reduction is very similar to what I get on my protection paladin against melee.

    What I didn't take from demonology:
    Improved demonic tactics --> It's next to useless with 5 felguards that have about 20% crit chance each one. Also the final bonus at lvl 80 is near 2% extra crit chance... not really worth it for 3 talent points.
    Master conjuror --> useless
    Molten Core --> That's an instance. Besides that, I yet have to see something live more than 3 seconds with 5 immolates and 5 felguards on it.
    Decimation --> 10 instacast dots are enough decimating. also I never use shadow bolt, soul fire or incinerate spells. Instead use curse of agony, corruption and immolation. If I have to stop and take time to cast something, then seed of corruption is always the best choice because it means I am already being swarmed.

    The only problem with this build is that you don't have a burst similar to 5 shamans firing lava bursts, so you cannot global disc priests and resto druids. I just burn these with incinerates or immolates. Once you lay all the dots on them they have to choose if they dispell the dots or try to outheal your dps. In both cases they die, but still you cannot dot them and leave them unattended as you would do with practically everything else.
    Anachronos EU
    Loladunus --> Paladin Tank (PvE) || Xuljin --> Shaman DPS (PvP)
    Buljin, Nuljin, Muljin --> Shaman DPS
    Tuljin --> Shaman Healer
    Chogup --> Powerwar's imp

  4. #14

    Default

    I with with ever one getting a big HP buff and plate classes (non-tanks) having close to the same HP as everyone else. that i i think they said that plate will not stop as much damage as it dose now and cloth and leather and mail well bee seeing a buff. all in all there slowing pvp down by a lot. so i think both druids and lock will be great locks can just dot people up and think any healing you get back will play a bigger part because you will have more time for it to come in.
    with druids think they should work because you will not have to switch out and heal as much because you will not be going from full health to 0 in matter of sec. but this is just where i see pvp going from what blizz has said about trying to slow it down. i see teams that can heal being strong teams because you will have a much larger heath pull to play.

    just my 2 copper. could be way off

  5. #15

    Default

    "Slowing down PvP" = Almost certainly bad for stacked ranged DPS classes...
    Cranky old-timer.

  6. #16
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    I've got a lower level set, 4x Affliction warlocks and 1x Discipline priest.
    Figured a disc priest can be pretty hard to kill, so drive with that toon.

    The locks want to stay Affliction, for the dot on the run.
    But Shadowfury (round-robin) and Felguards + Immolate Aura are both very tempting.

    It will be a while before they level up.
    Lots of other stuff going on, first.
    Still, quite fun so far.

    Against random crap faced during level up.
    They have no problem against elites their level.
    Blueberry on the mob, priest healing it, and they drop it rather fast.
    But that's low level play.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  7. #17

    Default

    I just spend the last 3 days gearing up my lvl 80 moonkins (only 4 of them, darn RAF thing). They are pretty fun and STARFALL IS OP. Damn that spell is OP, 4 druids aoe face melt with that. Unfortuneatly, once you pop that and typhoon your kinda dead in the water. I mostly just moonfire and chain cast wrath. They are a lot of fun and can totally rape face for 10 seconds every minute which is quite often honestly. They do however really have problems with melee getting in and around them that I have yet to figure out how to deal with.

  8. #18

    Default

    lol .. starfall .. totally imbalanced at the moment!

    forget about taking down the healers first in a bg, go for the moonkins or you are toast.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •