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  1. #11

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    Quote Originally Posted by Seldum View Post
    new super race,

    New?! pssh. have you ever ran into a druid alone in world pvp... they fight you... run... heal full.. come back.. fight run heal fight run heal fight run heal. they are pretty supurb as is.. (just need to find good ones of course or healers) this is probably just due to major mana pools / hots.

    but as a boxer.. don't think we could b as skilled for all that movement / run / heal / root / fight

    only thing I am truly jealous about tho.. is ..fly form it is OP. =p (gathering/ falling to death / mid air pvp)

  2. #12

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    Quote Originally Posted by Acidburning View Post
    can boomkins heal in that form?
    Moonkins can't heal and stay in form. It will drop you to caster form. But... if you're willing to give up the form bonuses for a bit, you can drop out to heal and then keep pew-pewing if you want to save the GCD of going back to moonkin.
    Cranky old-timer.

  3. #13

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    another druid thread eh

  4. #14

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    Quote Originally Posted by heyaz View Post
    another druid thread eh
    There haven't been any new "druid threads" in a while, actually. A lot has changed since people rolled multi-druids in the last wave of excitement. Even pre-Cataclysm, there's been enough overhaul (5xStarfall, anyone?!) that there's interest again. Plus, ferals are viable in a big way with IWT... rated BGs... Cataclysm abilities... plus the most awesome change ever:

    Now Trolls can be Druids!
    Cranky old-timer.

  5. #15

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    If you're talking world pvp and bgs, they are great fun. Nothing better than watching ally getting close to the last wall in SOTA and popping out of stealth with 15 treants and 5 starfalls. Simply dot up the vehicles, and everything close to you dies.

    As far as arenas, it's fun when you win, but don't expect to climb very high. There are too many classes with immunity (DK antimagic shell, paladin bubble, priest pain suppression/dispersion, rogues cloak, hunters deflection, etc.) that can survive your main burst and the instant you switch out to heal, you'll get pummeled hard. I recently added a root macro to put roots on all the targets right as I come out of stealth and that's helped a little, but it's not going to be a game changer.

    Here's my noob team:

    http://www.wowarmory.com/team-info.x...=Nerf+Starfall

  6. #16

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    Zappy-- I actually hope that the team works out precisely as you suggest. Great at BGs, and just "OK" in arenas.

    I think stealth is a very nice addition for a BG team. You add big damage potential to surprise capability... fun fun
    Cranky old-timer.

  7. #17

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    Oh yah. I forgot about one big strong point about this team. Fears do not interrupt starfall. I can't tell you how many times I've hard warriors charge me in fear, and still get melted by starfall.

  8. #18

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    Quote Originally Posted by heyaz View Post
    another druid thread eh
    Theres no such thing as too many druids threads

    @Zappy - How do you feel you hold out concerning the survivability of your team in BG and Arena?

    I just looked at one of your toons, and his/hers resilience was around 1000. Is that enough to start melting faces without getting killed?

    I also notes you have only 1/2 points in Balance of Power but 3/3 in Dreamstate. This suggest to me you have a slight focus on mana generation instead of survivability.

    Thanks for linking your team. This is exactly what I needed to get some inspiration how to gear up my dps.
    Are your boomkins vial for PvE content also?

    Atm. im running some pve content and a bit of BG/WG to try and get some gear for my guys, but I suck so it's taking quite a long time I think, or else i'm just to impatience. I had to give up in Old Kingdom last night, because - wait for it - the trash up to Jadoga killed my team. If I wanted to continue I would get through it, but I got annoyed and quit.
    Grim Batol EU (Horde) PVP
    Guild: GIMP

    5x Druids = 5x FUN

  9. #19

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    My druid team is currently being powerleveled along. I do have an 80 Druid with a mix of 232/245 tank gear as a 5th, but the others just set foot into Scholomance last night at 45. I am hoping to get the gang to 58 in Scholo, switch to Hellfire questing to get enough gear so they're not naked, then switch to dungeon/quest grinding through BC content. I am going to try to run as 80-overgeared-bear and 4xCaster druids just to speed up dungeon grinding and work out my ISBoxer click-passthrough/camera issues for synchronized Hurricanes.

    I would be very much interested in folks experiences with PvE content, it seems like Bear+Cats+Tree would be optimal from a mana perspective. If mana isn't a problem, then going Bear+Tree+Boomkins or Bear+4xBalance (for trash, anyhow) might work as gear improves.

    Thanks for the Starfall info. Does it break with stuns? One of the biggest PITA CCs I've always faced is the warlock AoE stun.
    Cranky old-timer.

  10. #20

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    Quote Originally Posted by Seldum View Post
    @Zappy - How do you feel you hold out concerning the survivability of your team in BG and Arena?
    The stealth is the only thing that gives you a little survivability. Once a team knows what they are up against, it's very difficult to stay alive. To give you a better idea on this, when doing arenas on my shammys, the instant we know the enemy has a boomkin, they are always the priority target as they have no defensive cooldowns to stop from getting blasted. In arenas, you'll be up against a team of 5 coordinated opponents, so depending on their group makeup, it's going to be very hard to get high even with a dedicated healer. BGs are a different story. Use stealth to your advantage. Almost every time you pop out of stealth, your starfall is ready to go which makes it very fun. WSG is a blast as the flag carriers and typically anybody nearby gets destroyed so quickly.

    I just looked at one of your toons, and his/hers resilience was around 1000. Is that enough to start melting faces without getting killed?
    Having higher spellpower and enough spell pen seemed to make a bigger difference than resilence. It really boils down to what you are up against. DKs with anti-magic shell will give you the most grief as you'll be doing next to no damage to them while they will get all their diseases on all your guys rather quickly.

    I also notes you have only 1/2 points in Balance of Power but 3/3 in Dreamstate. This suggest to me you have a slight focus on mana generation instead of survivability.
    That's a little funny. This team sat on the shelf for so long (mostly hateful) when I transferred them over to Ner'zhul and started playing them again, and I haven't respec'd them. The point in balance of power was to help me reach the pvp hit cap. I can drop that now. Dreamstate + Intensity is just simply awesome for nearly unlimited mana, and when you do start to get low, you have innervate. The extra mana regen is very nice for battlegrounds as sometimes it's difficult to get out of combat.

    Thanks for linking your team. This is exactly what I needed to get some inspiration how to gear up my dps.
    Are your boomkins vial for PvE content also?
    As far as PVE, they good, but a lot slower than my shammys and dk/ret team. 2 of my guys are dual-spec'd so I can run a bear, 3 boomkins and a tree. The issues you run into is lack of great aoe. If you hit starfall, unless you are glyphed, you can almost always expect more than one pack of mobs, in addition, you'll pull aggro of your bear rather quickly. It's pretty much single target dps, so when I pull a pack of mobs, i'll typically dot up everything with moonfire and insect swarm then finish them off on either starfire or wrath depending on how many eclipse procs I see. My bear and tree are macro'd so that any keypress of 1-4 (wrath, starfire, moonfire, insect swarm) are mapped to big castsequences. It's as efficient as it could be, but I seem to hold aggro pretty decent, and rarely ever have to drink. The tree runs out of mana a little quicker, but with the bear I have one extra innervate to throw on him.

    Atm. im running some pve content and a bit of BG/WG to try and get some gear for my guys, but I suck so it's taking quite a long time I think, or else i'm just to impatience. I had to give up in Old Kingdom last night, because - wait for it - the trash up to Jadoga killed my team. If I wanted to continue I would get through it, but I got annoyed and quit.
    Overall, this is a fun team, especially for battlegrounds and world pvp. Now if I could get their spellpower close to my shamans, I would love to see what kind of damage they could put out.

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