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  1. #5

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    I have mixed experiences with my 5 druids that are lvl 74 at the moment. So far I see them as a fun team but not as an optimal team.

    PvE

    1 ) You need a feral tank and a resto healer
    2 ) Feral tank cannot hold aggro that good as a paladin. I had no problems holding aggro with my paladin when my shamans were 10 levels higher than him. My feral druid is unable to hold aggro if I push my DPS too much. Consecration and the last talent in the prot pala tree is way superior than swipe and maul. Feral druid tank feels pretty much like a gimped and seriously disabled warrior tank. I am even thinking to dust out my prot warrior to tank for my druids.
    3 ) Extremely weak against poisoning mobs. With my shamans it was just dropping a cleansing totem and forget about poisons at all. With my warlocks I just drain life and it outheals completely the poison effect. With the druids its completely different story. I have to stop dps and cast the druid poison cleansing spell or they all die.
    4 ) Out of instances you can oneshot everything with starfire or whatever is the name of the 3 sec casting spell.
    5 ) DPS rotation cannot be optimal and this gives you lower DPS. The eclipse procs are impossible to manage when you have 3 boomkins spamming stuff, so you have to alternate starfire and warth and still lose a considerable chunk of DPS.


    PvP

    1 ) 5 boomkins die too fast when you get a couple of people on your group. They die considerably faster that warlocks and shamans.
    2 ) 4 boomkins and a dedicated resto spamming heals is very viable even at low bracket levels. The survivability is similar to 5 elemental shamans, yet the DPS is lower.
    3 ) 5 resto druids spamming heals all the time is the perfect team to have the enemy busy at you while the rest of your team runs the flag in WSG... its really fun. I guess I will make a 5 resto druids arena team when they reach lvl 80 just to annoy people in the arenas.
    4 ) Fearbombs are an annoyance, but not that much really.
    5 ) Starfall is not that great compared to magma totems + fire nova or my warlocks demon form + immolation aura and seed of corruption spam. In fact starfall is completely underpowered and gimped compared to seed of corruption spam from my warlocks.
    6 ) Your team is relatively easy to control and once controlled you are dead. There are no totems nor felguards to save you. In these cases I see my druid group as a complete gimp compared to shamans and warlocks.
    7 ) Stealth is always nice, but it's a bit overrated in BGs.
    8 ) Forget about rotations or using any other spells in PvP, just spam wrath or moonfire + insect swarm. This tends to make pvp a bit boring. There is no spell like "I may go down, but you all will come with me even if I die".
    9 ) Moonfire requires the target to be in front of you. That leaves you only with insect swarm if you are running the flag and a bunch of enemies are chasing you.
    10 ) Battle rezz is very nice. Yet it's not that good as shaman self rezz.
    Last edited by Powerwar : 05-18-2010 at 06:42 PM
    Anachronos EU
    Loladunus --> Paladin Tank (PvE) || Xuljin --> Shaman DPS (PvP)
    Buljin, Nuljin, Muljin --> Shaman DPS
    Tuljin --> Shaman Healer
    Chogup --> Powerwar's imp

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