Quote Originally Posted by Zappy View Post
The stealth is the only thing that gives you a little survivability.... Use stealth to your advantage. Almost every time you pop out of stealth, your starfall is ready to go which makes it very fun. WSG is a blast as the flag carriers and typically anybody nearby gets destroyed so quickly.
I hope I'm not putting too much emphasis on stealth, but I think the ability to sneak past the enemy (AV for example) or pick your battles (i.e. let a 10 person zerg take a node then recap when 2-3 are left to defend) is a big advantage. Being able to strategically utilize Starfall ownage is nice.

One of my complaints about the Shaman team is that it is VERY potent, but somewhat forces you to play defensively and good BG teams respond by finding ways to pick you apart. That doesn't happen as much with my DKs, but the all melee team does have some of its own issues.

Quote Originally Posted by Zappy View Post
As far as PVE, they good, but a lot slower than my shammys and dk/ret team. 2 of my guys are dual-spec'd so I can run a bear, 3 boomkins and a tree. The issues you run into is lack of great aoe.
Running DK+4xRet in 5 man heroics IS addicting due to the speed. It's a pretty high standard to live up to. As long as I can do heroics without too much difficulty, I'd be pleased. My biggest worry is that there's a lot of extra macro/setup work to run essentially two different comps with the same team. I know there are ways, but running a clickbroadcast for a Tree healer setup in PvE and then having a 5x click setup for healing as boomkins is a bit of a pain.

How is Hurricane for AoE in PvE? Seems like it might be dominating...

Quote Originally Posted by Zappy View Post
Overall, this is a fun team, especially for battlegrounds and world pvp. Now if I could get their spellpower close to my shamans, I would love to see what kind of damage they could put out.