Another 3 class comp I thought of is furyx4 + feral druid. This could be prot warrior + 3xfury + resto druid for instances. This team seems like it could cut through PVE with great ease like the 5xpally group.
Another 3 class comp I thought of is furyx4 + feral druid. This could be prot warrior + 3xfury + resto druid for instances. This team seems like it could cut through PVE with great ease like the 5xpally group.
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Shu'Halo
Warrior - Warlock - Druid - Priest - Mage
Adamus - Azzeddar - Elistriel - Jazeela - Zimrinauth
Drommon, my gear is still half shitey so its pretty rough to be honest. At this point i'd like to respecc the shaman to resto, but if I do I lose out on 10% AP from unleashed rage.
So what I have now is kind of a hybrid enhance / resto spec where I go far enough into enhancement to get unleashed rage and far enough into resto to get earth shield + improved earth shield... still working out the bugs.
Armory Sturmhoof on Kil'Jaeden if you want to check it out lol. We'll see if it works out.
Currently running 10 miners in Eve Online.
Fury warriors are hard to run for maximum DPS. There, I said it.Another 3 class comp I thought of is furyx4 + feral druid. This could be prot warrior + 3xfury + resto druid for instances. This team seems like it could cut through PVE with great ease like the 5xpally group.
There is almost no reason to put in a warrior for a PvE team. The allure of the warrior is the mortal strike debuff and invulnerability removal for arena/BG.
I checked out your shaman, I think it is good to go hybrid to keep the melee flavor you have. On an unrelated note, I recently made all the pallys in my 5xpally team Shockadins. With replenishment I don't run out of mana and they usually 1 shot mobs or 2-3 shot elites. Currently they are level 75. I am finding out the hybrid build can work well when thought out. It seems to be the case for specialized teams.
I like warriors myself and I think I am going to put some time into figuring out how I can make them work well in a melee boxing group thats capable in doing heroics.
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Shu'Halo
Warrior - Warlock - Druid - Priest - Mage
Adamus - Azzeddar - Elistriel - Jazeela - Zimrinauth
I have been thinking about this for a while, too. What melee combo will give the most melee buffs.
DK Blood/Frost Hybrid. Abominable Might for AP. Improved Icy Talon for attack speed.
Pally- Blessing of Might, Kings, Santuary
Shaman - Strength Totem and Windfury(?), Not sure if WF and Ab Might will stack
Druid - Leader of the Pack, more crit chances.
War/Rogue - decrease armor
I run:
UA/Prot Warrior + Ret Paladin + Enh Shaman + Blood DK + Resto Druid for PvE
Arms Warrior + Ret Paladin + Enh Shaman + Unholy/Frost DK for PVP + Resto Druid / Holy Paladin for BGs (Disc Priest partner for Arenas)
I did not design my team around optimal PvE performance, but it work's quite well. These classes/specs have zero proc management and fairly simple priority sequences, so I find it easy to get fairly close to optimal performance with each class using spam macros.
5-boxing Earthen Ring US
I'd be interested in knowing if anyone is running a pally and 4 enhancement shaman with any degree of success? Mostly want to know whether the 4 shammies could heal effectively in heroics (I suspect probably not unless geared but you never know).
EDIT: Had a brief search through and couldn't spot too much in the way of details...would seem most are using their shammies as elemental (or 3 ele 1 resto) when in heroics.
Last edited by raylion : 05-25-2010 at 01:50 PM
If you wanted to babysit maelstrom weapon procs you could probably do a fair amount of healing as enhancement... if i recall they get +30% AP -> SP conversion so they do get a bit of +healing.
Edit: Obviously you'd be hurting your dps to do so.
Last edited by Redbeard : 05-25-2010 at 03:31 PM
Currently running 10 miners in Eve Online.
In my runs with the pally team, the single biggest problem with melee groups is being in range for AoE boss effects. That being the case, passive/semi-active healing become a big part of living long enough to kill whatever you're killing. As things stand today, ret pallies are the kings of self-healing with judgement of light and lay on hands. For those really rough fights, seal of light is stupid amounts of passive healing with each hit. I think probably the only thing that would heal better would be 4 rets and a bear druid for Improved LotP heals.
Now playing: WoW (Garona)
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