Quote Originally Posted by 'Boylston',index.php?page=Thread&postID=30973#post 30973
I almost think this might be better if it was written in the following manner. Assume your priority for characters to be focus was A, B, C, D (with A top and D lowest priority)

/focus [exists, nodead] D
/focus [exists, nodead] C
/focus [exists, nodead] B
/focus [exists, nodead] A
I think you can shorten it to:
/focus [exists, nodead] A; [exists, nodead] B; [exists, nodead] C; [exists, nodead] D
( or even /focus[help,nodead]A;[help,nodead]B;[help,nodead]C;[help,nodead]D if you need the space 8) )

I don't know if it works better, but it makes more sense to me to only focus once, rather than "overwriting" several times. Anyway, what was the problem with the macro above exactly?

Quote Originally Posted by 'Boylston',index.php?page=Thread&postID=30977#post 30977
Slightly off-topic, but a good thing to remember (that I learned the hard way troubleshooting this):

The /focus command will take a "unit_ID" argument, like "target", "party1", "targettarget" etc. It will also take a player's name, but only if that player is a person in your party or raid!

Try this on town on someone not in your party. You can type /focus someguynotinyourgroup and not have them selected, or you can target them and type /focus and they'll highlight right up nicely.
Hey, that must be why my follow macro won't work until I group. I've been wondering.

edit:
Everything is working as intended, but if BoylBEE is rezzed or reincarnates or somehow becomes alive again, pressing the macro DOES NOT
re-assign everyone's focus back to Boylbee. (Or more likely, that it is
either /stopmacro-ing either too soon or too late. It was late last
night, but I tried putting a /clearfocus at the head of the macro again
and I believe it restored functionality that I was hoping for.
Hey, I think I know. The first line fails since boylston is still dead. So Boylcee is still the focus. That makes the first stopmacro line true, so you'll never reach the focus boylbee line.