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  1. #11

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    Quote Originally Posted by boylston View Post
    we will be forced to sell them all on ebay where we bought them in the first place!!1!
    haha, awesome
    5-boxing Earthen Ring US

  2. #12

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    Quote Originally Posted by Firstcow View Post
    Disregard this thread if they completely screw the ret pallies with their planned changes for dispels. If rets lose ability to dispel, it's game over for DK+rets. There won't be any way to get out of fear bombs except the trinket. It might still be possible to get to 1800 without being able to dispell anything, but I don't see DK+rets viable post 1800 without Cleanse.

    yup.. game over

    another 5 pvp chars down the toilet... again

    best thing.. priests mass dispell is so overpowered and they don't touch it

  3. #13

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    Quote Originally Posted by drevil View Post
    yup.. game over

    another 5 pvp chars down the toilet... again

    best thing.. priests mass dispell is so overpowered and they don't touch it

    The mana cost for dispels is going way up and mana regen is being destroyed. I wouldnt hesitate to say that dispels are going to play a much smaller role now.

    I would for sure wait until the class previews before trashing your team. Also, its wise to lvl up a whole set of characters that way you never have to worry bout nerfs.



    OT: Ebay thing was priceless!

  4. #14

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    Glad I could entertain. I didn't know whether Svpernova would ban me for the eBay reference or laugh...
    Cranky old-timer.

  5. #15

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    Eating fears sucks, but dont forget with the extra points we have if the things stay the way they are we will have an extra 30% reduced disorientation/fear time as well. Fear is an offensive spell as well... so there will only be 2 classes able to dispell it (shaman and priest)... so it is a problem for multiple classes and not just paladins. So technically this makes every melee team unusable unless it has a priest or shaman healer.
    The Internet: We Know Drama
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  6. #16

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    Quote Originally Posted by Shodokan View Post
    Eating fears sucks, but dont forget with the extra points we have if the things stay the way they are we will have an extra 30% reduced disorientation/fear time as well. Fear is an offensive spell as well... so there will only be 2 classes able to dispell it (shaman and priest)... so it is a problem for multiple classes and not just paladins. So technically this makes every melee team unusable unless it has a priest or shaman healer.
    I think you must have missread what blizzard meant about offensive dispelling, which only shamans and priests can do, dispelling buffs on the enemy.

    Fear will be dispelled on your own team with defensive dispelling, which all the healing class/specs will be able to do.
    I'm going to live forever, or die trying.
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  7. #17

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    Quote Originally Posted by Maxion View Post
    I think you must have missread what blizzard meant about offensive dispelling, which only shamans and priests can do, dispelling buffs on the enemy.

    Fear will be dispelled on your own team with defensive dispelling, which all the healing class/specs will be able to do.
    aah... mmk i did misread it. Thanks for the clarification.

    Heres to hoping that rets get some sort of snare so we can throw a healer in the mix then.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  8. #18
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    Go with kitties...

    Berserk x5, is a fear break and 15 seconds immunity (20 glyphed), plus you have your trinket.
    I'm thinking my second glyph will be full health from battle rez, which will be round-robin.

    I'd think the DK/Ret team would have the edge in arena, but am not sold on them being stronger in battlegrounds, especially with all the toys druids get.

    You also have dual-spec for Bear + Tree, for the PvE aspect of the game.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
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  9. #19

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    Quote Originally Posted by Ualaa View Post
    Go with kitties...

    Berserk x5, is a fear break and 15 seconds immunity (20 glyphed), plus you have your trinket.
    I'm thinking my second glyph will be full health from battle rez, which will be round-robin.

    I'd think the DK/Ret team would have the edge in arena, but am not sold on them being stronger in battlegrounds, especially with all the toys druids get.

    You also have dual-spec for Bear + Tree, for the PvE aspect of the game.
    I tried 5 kitties in pvp and it doesn't work. Yes, you get fear immuniti for 20 seconds, but that's about it. You have no healing whatsoever, you can only heal a couple of times and you're OOM. And those heals take cast time which is a NO NO in arena. If you just use the insta heals they are pathetic without any spell power, and it takes 3 seconds until the first tick actually ticks. In 3 seconds you are dead, and kicked while being dead, like a dead kitty.

    The great thing about rets is they have great burst and at the same time a lot of insta flash heal procs. And all this while in plate armor. Nothing matches them right now except shamans with a dedicated healer. But I hate having to depend on other people so shamans is not an option for me.

  10. #20

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    This can give some hope to DK+rets:

    "We’re going to change almost every number in Cataclysm to adjust for everything from single ranks of spells to larger health pools to new combat ratings. With much higher health pools, hopefully burst damage will go back to being a tool and not the only way to win matches. "

    Much higher health pools means you probably can't be killed no matter how long one fear lasts. And for sure it won't last long on the person that is being trained, who can at that point use a defensive ability.

    This means the first fear could probably be ignored and NOT trinketed, unless they use it when one of my chars are already low on HP.

    So if I don't trinket the first fear assuming I can survive through it, then my palies will be all over the place so a second AOE fear is unlikely to happen immediatelly, they will be too spread out. So as soon as first fear is over, I quickly change target and hit interact on all so they get back all together. Of course there's corners to worry about and stuff, but that's the basic idea.

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